D&D 5E Help me understand & find the fun in OC/neo-trad play...

Didn't I say I was the worst possible good faith GM for Fate? It's not a matter of running/playing all games the same, it's that the game wants the GM to do things I do not--in some cases will not--do. It took me longer than I would have preferred to figure that out.
I think that GM Intrusions are much worse than Compels in Fate. If you are not big into Compels, regardless of whatever I may say otherwise about them, then a game like Cortex would probably work better, since it's similar to Fate but Character Distinctions (i.e., Aspects) are done entirely player side.
 

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A lot of players think of it that way at first, but the important part is doing it in ways that complicate things to potentially interesting results later. the fate core book talks about it a lot(almost the whole thing is effectively learning how to grok aspects in some way). Breaking that mindset can be difficult. Some of it comes down to how character& in play aspects are phrased to be a bit six of one half dozen of the other as well. If you watch the game of fate in the spoiler below (wil wheaton felecia day & a couple well notable tv writers playing) you can probably see some great examples of compels both from how they phrase their character aspects & user the world/scene aspects.
Yeah, there was also the fact that many of the examples of play in the books that demonstrated Compels were things that would have pissed me off as a player. Fate and I basically don't get along--which is fine, IMO, not every TRPGer needs to get along with every TRPG.
 

Didn't I say I was the worst possible good faith GM for Fate? It's not a matter of running/playing all games the same, it's that the game wants the GM to do things I do not--in some cases will not--do. It took me longer than I would have preferred to figure that out.
There's nothing wrong with a game not working for you. It sounds like you tried in good faith, and it didn't work out. Not seeing an issue.
 

I think that GM Intrusions are much worse than Compels in Fate. If you are not big into Compels, regardless of whatever I may say otherwise about them, then a game like Cortex would probably work better, since it's similar to Fate but Character Distinctions (i.e., Aspects) are done entirely player side.
Yeah, I was able to hack Cypher to work without GM Intrusions (outside of nat 1s). Different people will have different preferences and tolerances.
 

There's nothing wrong with a game not working for you. It sounds like you tried in good faith, and it didn't work out. Not seeing an issue.
There would arguably be a problem if I were treating my problems with Fate as though they were flaws in the system, which anyone who didn't see was deluding themselves by not seeing. (Or some similar calumny.) I have tried not to do that, here. Bad matches =/= flaws.
 

Or as we like to say in the Acronmyicists' Guild, OOC. Which is not to be confused with Out of Character OoC, or the sound monkey's make, which is OOK, or the OK Corral, which is OKC, or Oklahoma City, which is also OKC, but said with a bit more of a Texas Panhandle twang as opposed to an Arizona burr. It's all pretty simple really, aka IAPS, really.
Actually an orang-utan is an ape.

If you'll excuse me I have to be more then ten meters form you for a moment.
 

Yeah, complaining that a player enjoys the game and their character so much that they want to write a couple pages of information and narrative for them and thus "force" you having to read it seems a bit disingenuous.

It kind of belies the complaint of many a DM who get mad that the players won't read the Player's Handbook. Not reading hundreds of pages of an instruction manual a sin, but not reading a couple pages of backstory because you just don't want to is perfectly okay, LOL. :)
On the other hand, asking for bullet points "to make sure I don't miss the important points" is probably useful if you don't know when you'll get a chance to read it.
 


There would arguably be a problem if I were treating my problems with Fate as though they were flaws in the system, which anyone who didn't see was deluding themselves by not seeing. (Or some similar calumny.) I have tried not to do that, here. Bad matches =/= flaws.
Exactly right.
 


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