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Help me with the story of this Elf

Amazing Triangle

First Post
I have created a very studious Elven Archivist. He is very into books, loremaster prestige class. I am not one who plays a high intelligence character often (usually Sorcerers or Fighters). This is a high level character (18) and well I am having trouble brain storming something that would keep this character adventuring into epic levels.

I figured if I can find a good reason to keep going, his history will be easier to write. Any character flaws and/or traits that can be given in this would be helpful. Searching for hidden texts seems to simple.

So can you help me with my Elven Archivist/Loremaster, with his history or his ultimate life goal or any of his flaws and/or traits?

Thank you to anyone who helps me with this!
 

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Moon-Lancer

First Post
how about a sick sister that can only be healed with a wish spell. thats motivation to go up to level 17.

we are talking super mega demon curse.
 

wolff96

First Post
An 18-int character is one of the smarter people on the planet. He knows it, too. And he's an elf -- he's got a long, long life to amass knowledge.

But it's not an infinite span. Obscure lore and pure knowledge will take you a long way, but immortality -- not counting the mockery of life that is lichdom -- has escaped scholars since the dawn of time.

How amazing, then, to be the first to achieve truly immortal existance?

------------------------------

Any truly epic knowledge goal would work for this character. As an Archivist -- and especially as a loremaster -- any truly obscure bit of knowledge could drive you. The opportunity to study at the library of a demon lord or a god. The true name of the lost chief deity of the Maztican race. The ultimate incantation to summon beings from the Pseudonatural Realms. A true understanding of the origin of existance.
 

rgard

First Post
Amazing Triangle said:
I have created a very studious Elven Archivist. He is very into books, loremaster prestige class. I am not one who plays a high intelligence character often (usually Sorcerers or Fighters). This is a high level character (18) and well I am having trouble brain storming something that would keep this character adventuring into epic levels.

I figured if I can find a good reason to keep going, his history will be easier to write. Any character flaws and/or traits that can be given in this would be helpful. Searching for hidden texts seems to simple.

So can you help me with my Elven Archivist/Loremaster, with his history or his ultimate life goal or any of his flaws and/or traits?

Thank you to anyone who helps me with this!

There's a prc someplace that is for elves looking for their long forgotten homeland. I checked Races of the Wild, but didn't find it there, but may have missed it.

Anyway, your character could become aligned with elves in the prc (wouldn't necessarily have to take levels in the prc) and becomes the organization's go-to-guy for digging up clues to the location of the lost elves.

Thanks,
Rich
 

Terraism

Explorer
rgard said:
There's a prc someplace that is for elves looking for their long forgotten homeland. I checked Races of the Wild, but didn't find it there, but may have missed it.

Complete Divine, the Seekers of the Misty Isle. Otherwise, I think the OP's gotten a lot of good suggestions thus far.
 

Black_Swan

First Post
Knowledge...

in order to gain increased access to information he needs to amass power. He recognizes that in order to gain access to the information he craves he muse wield some sort of power. Since he is neither noble or wealthy, adventuring is the best way to increase his personal power which makes him someone to be reckoned with.

With the respect gained through his powers comes access to information that others can only dream of.
 

Amazing Triangle

First Post
wolff96 said:
An 18-int character is one of the smarter people on the planet. He knows it, too. And he's an elf -- he's got a long, long life to amass knowledge.

But it's not an infinite span. Obscure lore and pure knowledge will take you a long way, but immortality -- not counting the mockery of life that is lichdom -- has escaped scholars since the dawn of time.

How amazing, then, to be the first to achieve truly immortal existance?
------------------------------
Any truly epic knowledge goal would work for this character. As an Archivist -- and especially as a loremaster -- any truly obscure bit of knowledge could drive you. The opportunity to study at the library of a demon lord or a god. The true name of the lost chief deity of the Maztican race. The ultimate incantation to summon beings from the Pseudonatural Realms. A true understanding of the origin of existence.

Well without magic his Int is 22. So smarter than many others. Immortality...that is a first...So mad sciencetist-esque kind of the Doctor Who/Doc Brown/Philip Brainard (Absent Minded Professor) mixture. Looking and testing things...Interesting take on an "old" idea.


Terraism said:
I think the OP's gotten a lot of good suggestions thus far.

Oh please more ideas, my brainstorm is a little weak and more suggestions means better storm, which means easier to find good choices.
 

Tal Rasha

Explorer
Random idea...

As has been said, before, for starters, power is an important motivator. I would imagine that the higher you get, the more dangerous it becomes. One, you need to get knowledge that is more difficult to obtain, and two, increasingly powerful characters will be wanting access to the information you have.

But, here's something better I think, patched together from the varius random stuff I've read tonight:

Your very studious Elven archvist falls madly in love. He meets his better half in Sigil, they hit it off, and seeing how Sigil is both the home of said better half and the nexus of multiversal traffic, he decides to move there. He leads a passional, happy, truly rewarding life, as would any character who spends all his time doing what he loves (in this case, let's say amassing knowledge and magical might) and who also has a wonderful personal life. No, even better than that, he leads the kind of life of which the qualities are ineffable, and which can only really be understood by those who have shared in something of the kind.

Until, that is, several years later. The love of his life dies. Nay, not dies, is destroyed, effectively removed from existence. Irrevocably. In Sigil. The cause of this (offended Her Serenity, killed by a factol, angered a draco-lich, taunted Coaxmetal a bit too far, etc.) is important only insofar as it makes it impossible for this very intelligent, learned man to bring her (let's say it's a woman, for the sake of argument) back. She is lost to him. He cannot even cast a "converse with dead" spell, to say a goodbye of some sort.

Now, here comes the turning point. Your character is quite intelligent, hard-working, high-level, and most importantly, driven forward with mad desire. He wants her back. He desperately, resolutely and uncompromisingly wants to get her back. There will be no tomfoolery of the "life-goes-on" sort, no quiet resignation to his fate, no philosophies of "what's done is done, be glad for what you had". Being an archivist, knowing full well the power of knowledge, drives you even further. You will get her back.

And here, the question lies: how? She cannot be resurrected. Her body is not available. Her spirit (if you choose to use such concepts in your game) is nowhere to be found. Casting Wish spells is of no effect. Your character cannot intercede with any power, but even if he could, it would not matter, as the last place in existence where his love was seen was the City of Doors. Your character is quite steeped in ancient and obscure lore already, and knows of Chronomancy and its associated possibilities. Alas, the Lady blocks time travel within the city, and casting any spell from this school is likely to draw her unneeded attention.

So, here is where you are. You know what you want, you have awesome power at your fingertips, and absolutely no clues on where to go next. Many, many interesting epic-level avenues are now open to you. Indeed, seeing how at this time your own life seems a concern about as important as the weather tomorrow, more avenues than before. Whither ?

Hope it helps.

Tal Rasha
 
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Merkuri

First Post
When your character was a young elf he stumbled upon a piece of arcane knowledge so powerful that it wiped all memory of it from his brain, aside from the fact that he had found something mortals were not meant to know. While this would humble most people and cause them to thank the gods they survived the knowledge at all, it gave you a burning desire to find this knowledge again and retain it. You do not know what you found, or even where it was when you found it (you woke up one day with months or even years gone from your memory), but you know that you will recognize it when you see it. You accumulate more and more knowledge in the hopes of finding this forbidden lore, and finding out how to safely keep it in your mortal brain.
 

Amazing Triangle

First Post
I really like the Sigil story but how do you reckon one gets there pre-epic and also gets back?

:D

I would love more ideas to look at if anyone has any feel free to add them!
 
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Terraism

Explorer
Amazing Triangle said:
I really like the Sigil story but how do you reckon one gets there pre-epic and also gets back?
I liked the Sigil idea, too - very nice one, Rasha! Kudos.

As far as getting there and back, Plane Shift is a 5th level cleric (and, thus, I believe, artificer,) spell, so it's doable at ninth level. Sigil doesn't have a particularly hostile environment, and it's got an entire class of normal, everyday (extraplanar, but everyday) people living there, so at ninth level, the character would definitely be capable of holding his own. At 18th? No problems whatsoever.
 

DogBackward

First Post
I once had an idea for an Archivist that I never got to play. Perhaps I could live vicariously through some guy I don't know, who's probably half-way around the world, and has no clue who the hell I am...

The basic idea was that this Archivist (I usually play humans, but an elf works just fine) wasn't the type to worship. He didn't really like the devotion and ridiculous rituals required by the countless deities. He was, however, absolutely fascinated with religion. He loved to find out not only why people worshipped the gods, but how, and he grew even more excited as he learned the details behind different pantheons and individual deities. This Archivist doesn't worship the gods, he studies them.

Thing is, with all of his research, he's found a few interesting details. Tiny clues, things that would mean nothing to most. But then, this man isn't most, what with his sky-high Intelligence, and the meaning of these clues becomes more and more obvious the more of them he finds. Everybody knows that, together, the gods created this world and all the others. What nobody knows, save for your Archivist, is that something else may well have created the gods...

Your reason for the epic adventuring would be to find out more about this possible higher entity. Is it real? If so, why did it create the gods? Is it even sentient? What are its plans for the multiverse now? Do the gods themselves know of this being's existance? And so on and so forth...
 

sniffles

First Post
I imagine elves as being endlesslly inquisitive, at least the ones who go adventuring. Without curiosity and a desire to see new things and/or meet new challenges, what reason would a member of any race have to risk his life as an adventurer?

Perhaps your Loremaster is still adventuring because no one else could meet his exacting standards for locating and obtaining the desired information. Or perhaps part of the fun for him in gathering all this lore is the obtaining of it, the challenge of acquiring something that has been lost for millenia or was never known by anyone else in history. It's not just the accumulation of knowledge that's important to him, but how he acquired it.

He could be writing an epic saga about his adventures. Or an encyclopedia of world knowledge. He might consider himself the elven equivalent of Darwin or Robert Peary.
 
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werk

First Post
Amazing Triangle said:
I really like the Sigil story but how do you reckon one gets there pre-epic and also gets back?

:D

I would love more ideas to look at if anyone has any feel free to add them!

I don't know how much you know about Sigil or planescape on the whole, but it's easy enough to get there and back, you just need to know where a portal is and have the key.

He could very easily be reading a book, walk through a doorway in an old library, and be standing in Sigil. Getting back...that may take some research, which should be right up his alley.

I also like to add the time factor to planar adventures, so once he gets back it may be 2000 years in the future even though it only took him a month to get back, or maybe hecomes back in the past...and he can then become his own mentor...oh joy!

My motivation for this character would probably be to get into some sort of mess, adventure ensues.
 
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Tal Rasha

Explorer
Amazing Triangle said:
I really like the Sigil story but how do you reckon one gets there pre-epic and also gets back?

:D

I would love more ideas to look at if anyone has any feel free to add them!

If you're referring to the Lady's blocking individuals that are too powerful from entering Sigil, I don't think that would apply to you in your pre-epic state. There are already people (or, more generally, creatures) there that are more powerful than you. Now, getting back there when you are really high-level should indeed be a challenge. It could be one of the last major roadblocks you have to pass. But this is Planescape: planes move, gods die, mortals ascend. You will need a new, difficult, exciting solution, but it needn't be anything like "I found an artifact that will open the Cage".

An excellent idea that I came across in this very nice story hour that I'm reading (Shemeska's Planescape Story Hour) is to use the infinite staircase as a possible mode of access into Sigil. Look into it :) .

P.S.: Glad you liked it. If you decide to use it, let me know, maybe we can expand the character a bit further.
 


Amazing Triangle

First Post
The story this thread helped me write

Nuyrim was born into a rather affluent family in the capital city of Suln, the capital of the city of Correl. After being schooled in both military and magic ways, he found that he had a paunch for the divine arts. He lacked one thing that the others had, a true belief in the gods existence. He believed that there was a divine power, but he wanted proof of its existence which none of the clerics could provide.
He stayed with these men of the cloth, because their extent of books on multiple topics kept him interested everyday for weeks and months on end. Very often the clerics would find him passed out from either hunger or thirst in the library.
After almost 50 years of this, Nuyrim, happened upon a spell that he had never seen before. He moved out into a courtyard of the monetary and tried his new spell. He felt like his body was being torn nearly in half, the pain causing his vision to go white. Suddenly he was on a wide street, in a very crowded market place. A women whose beauty was beyond anything he has ever seen, strolled up to him and asked where he was from. Nuyrim, not accustomed to interaction, he stumbled and stammered in front of this beautiful lady. They quickly became friends, and were soon wed. Nuyrim found that the books in his new place, Sigil, were filled with much more information. He spent many days walking with is beloved cataloging all the creatures he encountered, using her knowledge, to write his many books. He loved it in Sigil, the many factions, the way “people” interacted with one another, and, last but not least, his beloved. Though he did find he missed the sky and sun that he had had as a child.
Nuyrim quickly found a faction, Fraternity of Order, this group of “people” believed like he did, that knowledge was power. He learned a lot of their libraries and from their many and varied members.
One day an event came along that changed Nuyrim’s life forever. He was away with one of the members of the Fraternity of Order, when he returned his wife was gone. He searched for weeks; using every connection he gained in the twenty years he inhabited Sigil. After one month he had gathered enough information to find that something or someone had taken and killed his wife. He still was unsure of the reasoning but he had to bring her back.
He spent thirty years searching through texts, he found there was a reference to Correl containing a way to bring back those who were dead, but how to get home. Nuyrim, used his connections to make a deal with a demon for some knowledge that he had acquired. The demon begrudgingly allowed him to pass into the Outer Planes, The Gray Wastes, from here he employed his shifting spell and made his way back to Correl. He appeared out in the middle of an ocean.
After what felt like days, a ship happened upon Nuyrim and brought him aboard. When he reached Durgarvan he was barely alive. After weeks of recovery he learned of the Griffonclaw Sages, who collect knowledge. Nuyrim cared little about his collected works so out of his portable hole he poured volumes out on to the front lawn of the Griffonclaw Tower. This was enough to give him entry into the order and allow him access to their banks of knowledge. He spent many days and nights sleeping only 2 hours each day going through every book that the tower had at their disposal. He had to find a way to raise his beloved.
He began to search ruins and abandoned temples in the area trying to find a glimpse of what it was he needed to bring back his beloved. His earnest turned into an obsession a need. He after a few years of searching found out that there were a group of beings that were changing the world by finding Elder Races and killing off of evil spirits, but it was the rumor that one of their group had been brought back from the dead, not only that restored to her original body. He must find the being responsible for this he must know if he could bring back his beloved.
 

Quartz

Adventurer
You might also break open the ELH. There's an organisation in there tailor-made for your character. They seek knowledge.
 

Amazing Triangle

First Post
Quartz said:
You might also break open the ELH. There's an organisation in there tailor-made for your character. They seek knowledge.


Which one are you talking about? Order of the Book (spellbook)? Or the Gleaners (who collect/hoard items of power)?
 

Quartz

Adventurer
Amazing Triangle said:
Which one are you talking about? Order of the Book (spellbook)? Or the Gleaners (who collect/hoard items of power)?

The former. Headed by a nutty (if not insane) demilich in the form of a hand.
 

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