Help my 12 hp wizard (lvl 4)


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Yes, rrealm, you've told us where the rules for stabilising are. However, the question was in reference to a magicitem that did so automatically. Please pay attention, hmm?
 

Pax said:
Yes, rrealm, you've told us where the rules for stabilising are. However, the question was in reference to a magicitem that did so automatically. Please pay attention, hmm?

'sa Periapt, innit.

-Hyp.
 

Pax said:
Ioun Stones are a PERFECT place to use the "Permanency+Invisibility on an object" application. ^_^ If the enemy can't SEE them, they can't TAKE them. Heh. Of course, that's not going to be possible for you, for another half-dozen-ish levels, but it's something to plan for ...

Very nice, I'll be nabbing that idea thank you very much. :D
 

see if you can convince your dm to get the book "School of Secromacy" from goblin press. it has a whole range of different spells that almost outranks the list in 3.5 phb. Also make deals with demons or such that if you DO die you can be ressurected easily. Ahh well you most probably are evil or neutral evil alignment just to BE a necromancer so it should fit right in with your persona. ;)
 

Not only evil characters study necromancy.

I played a creditable LN necromancer/loremaster for quite a while (to about 15th level).

He was definitely not the grave-robbing sort; he'd pay people for the rights to their no-longer-in-use corpses after their death (and scrupulously NOT hasten said demise), or consider the bodies of vanquished enemies as part and parcel of the "spoils of battle", though.

The inspiration for that character was the Dustmen faction, from PS: Torment. ^_^
 

Pax said:
Yes, rrealm, you've told us where the rules for stabilising are. However, the question was in reference to a magicitem that did so automatically. Please pay attention, hmm?

Get over yourself Pax. Your continued rude comments are neither warranted, or appreciated.
 

Rolling for HP is the devil! I'll take my half +1 in Living Greyhawk and like it. I'm not trying to start a flame war; rather I have seen the consequences of a party in which the monk rolled a 1 or a 2 15 times in a row, and the barbarian rolled 10+ 13 times in a row. Go figure that one out.
 

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