Ry
Explorer
I have a very, very serious dilemma for my gaming group: I have no problem getting four to six people together for a game every week - and I'm certainly in a creative space where a game a week appeals to me.
The problem is, between spouses, girlfriends, school, jobs, adult ADD, dyslexia, and other commitments, it's practically impossible to get the same group every week. I tried changing to a monthly schedule, but all it meant was that the games happened once every two months, due to cancellations.
This has just killed a game right before the final session: The same 4 players had been there for all 5 sessions, the 6th was supposed to be the finale. We had collectively worked out the schedule, but ADD+girlfriend on the part of one of our players means it's dead, since half the players are heading to Japan the week after. Sigh... The tragedy is that I've got another half-dozen friends that wanted to play in this game, but couldn't commit to a schedule.
But enough bitching. I want to design my next campaign around having a player base that's in flux. I've seen articles on handling player absences, but I can't recall discussions of designing campaigns where who is at the table can change from session to session. What have you tried? Has anyone had good experiences with this? Can somebody point me in the right direction?
The problem is, between spouses, girlfriends, school, jobs, adult ADD, dyslexia, and other commitments, it's practically impossible to get the same group every week. I tried changing to a monthly schedule, but all it meant was that the games happened once every two months, due to cancellations.
This has just killed a game right before the final session: The same 4 players had been there for all 5 sessions, the 6th was supposed to be the finale. We had collectively worked out the schedule, but ADD+girlfriend on the part of one of our players means it's dead, since half the players are heading to Japan the week after. Sigh... The tragedy is that I've got another half-dozen friends that wanted to play in this game, but couldn't commit to a schedule.
But enough bitching. I want to design my next campaign around having a player base that's in flux. I've seen articles on handling player absences, but I can't recall discussions of designing campaigns where who is at the table can change from session to session. What have you tried? Has anyone had good experiences with this? Can somebody point me in the right direction?


