Stormborn
Explorer
If you want somethign REALLY different try Unknown Armies. But, you've got to have the right players, people who can get into the world view, other wise it can fall flat.
My group, up until recently, played an adventure at a time for about two years. Taking characters through small story arcs with one setting/system and then having someone else DM a different setting/system. Now we are basically trading off between an ongoing long term camapign I am running and whatever else someone wanted to run for a few weeks so I can take a break. We just rolled up Pendragon characters for this purpose.
Whenever someone mentions a round robin campaign I always go back to an idea for a Sliders/Exiles/Quantum Leap/multiple-other-pop-culture-sources game in which the PCs are travelers who go from world to world, typically without any real control over it, with or withour a specific mission in mind. Essentially everyone would roll up characters in your favorite d20 System, although I would suggest Grim Tales or d20 Modern for adaptabilities sake and decide on a framing narrative. The Exiles (From Marvel Comics) are heroes who have become dislodged from their home reality and must repair the multiverse so they can get to go home, otherwise they will meet some horrible fate. This story telling frame works allows for a great variety of both characters and worlds. It has the perfect DM device, a braclet that gives a short cryptic goal and occasional nudges of advice. It allows for new players or new chracters to be introduced easilly - "Your old team mate reparied enough damage, her world is fine now, here is your new teammate(s)."
Once characters are made and the frame work is set each week (or maybe even every two weeks or whatever) the DM fo the week chooses his favorite setting or world and zaps the players into it with just enough info to achive some limited objective. If they do so the survivors go to the next world, if they don't their replacements are called up and sent to fix the mess the last group made. One week you could be in play Freeport, the next Greyhawk, the next Sidewinder, then Gama World, after that Fung Shui.... you get the idea.
Sure, it means some degree of work on the DMs part to make things fit, but if you are only running one session every month or so thats not to bad. It gives a chance for each PC really be stretched to their limits. And if one week you land in that world with no magic and your sorcerer's only contribution is his personality, well next week you will be in a world filled with magical constructs that the monk just can't handle or something.
I have never tried this, and I am sure that factors of personality, not to mention choices of PCs and settigns, will play a big role. But I think it could work, and I think it could be fun.
My group, up until recently, played an adventure at a time for about two years. Taking characters through small story arcs with one setting/system and then having someone else DM a different setting/system. Now we are basically trading off between an ongoing long term camapign I am running and whatever else someone wanted to run for a few weeks so I can take a break. We just rolled up Pendragon characters for this purpose.
Whenever someone mentions a round robin campaign I always go back to an idea for a Sliders/Exiles/Quantum Leap/multiple-other-pop-culture-sources game in which the PCs are travelers who go from world to world, typically without any real control over it, with or withour a specific mission in mind. Essentially everyone would roll up characters in your favorite d20 System, although I would suggest Grim Tales or d20 Modern for adaptabilities sake and decide on a framing narrative. The Exiles (From Marvel Comics) are heroes who have become dislodged from their home reality and must repair the multiverse so they can get to go home, otherwise they will meet some horrible fate. This story telling frame works allows for a great variety of both characters and worlds. It has the perfect DM device, a braclet that gives a short cryptic goal and occasional nudges of advice. It allows for new players or new chracters to be introduced easilly - "Your old team mate reparied enough damage, her world is fine now, here is your new teammate(s)."
Once characters are made and the frame work is set each week (or maybe even every two weeks or whatever) the DM fo the week chooses his favorite setting or world and zaps the players into it with just enough info to achive some limited objective. If they do so the survivors go to the next world, if they don't their replacements are called up and sent to fix the mess the last group made. One week you could be in play Freeport, the next Greyhawk, the next Sidewinder, then Gama World, after that Fung Shui.... you get the idea.
Sure, it means some degree of work on the DMs part to make things fit, but if you are only running one session every month or so thats not to bad. It gives a chance for each PC really be stretched to their limits. And if one week you land in that world with no magic and your sorcerer's only contribution is his personality, well next week you will be in a world filled with magical constructs that the monk just can't handle or something.
I have never tried this, and I am sure that factors of personality, not to mention choices of PCs and settigns, will play a big role. But I think it could work, and I think it could be fun.
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