Synthetik Fish
First Post
F5 said:Like this idea, but as long as you're at it, I'd recommend adding a Flaming, or Shocking effect to the gloves, in addition to the normal plus to hit and damage. The extra damage from the energy effect helps (in many cases) to mitigate the fact that daggers don't pack a lot of punch.
Yeah, that's what I was getting at. Obviously, making them +1 would be the first step towards this. You could literally add almost any ability to these that you would a (ranged) weapon (in the instance for throwing daggers.) Some sort of bandoleer with the "Returning" ability could also prove to be useful...
Too bad they changed Heward's Handy Haversack in 3.5. You used to be able to draw things as a free action = great for throwing daggers.