Gorin Stonecleaver said:I need help dealing with players who always want to include exotic material from sources that I do not necessarily have access to. I have told them anything not in the core rules needs to be approved by me in advance. Then they show up withon their charactersheet that I have never seen. Expecting that I will just say OK so we can play. Any ideas or suggestions welcome.
Gorin Stonecleaver said:I need help dealing with players who always want to include exotic material from sources that I do not necessarily have access to. I have told them anything not in the core rules needs to be approved by me in advance. Then they show up withon their charactersheet that I have never seen. Expecting that I will just say OK so we can play. Any ideas or suggestions welcome.
Keeper of Secrets said:It seems very disrespectful to me to have given a ruling and them pretty much ignore your request. Jeez. Did they not hear you?
Frankly, this sounds excessively heavy-handed to me. I personally think it's a good thing for players to be interested in their characters and to want to improve their effectiveness. If giving the players what they want doesn't hurt my game and makes them happy, it seems rather perverse to me to deny it to them simply because they asked for it.Oryan77 said:I had a player once who constantly "reminded" me about all different types of special materials, rituals, magic items, exotic equipment, & anything else that could be treasure for his PC. As a DM, I can't stand it when a player tries to influence me on what I should give PC's.
Your situation is sort of similar (player wanting you to give him something you know nothing about). I stopped the player from doing this by telling him that if he finds cool things like materials or equipment in a book, he can tell me about things in general so I might read up on it later and possibly use it in the game. But any specific items he tells me about, I warned him that I will never throw that item in the campaign. I told him that I don't want players thinking that they can dictate what magic items their PC's will get by trying to influence my decision on what I include as treasure.