Wisdom Penalty
First Post
Hi:
The player of our (only) cleric will not be able to attend a string of upcoming sessions. While we talked about just roughing it without the cleric, that won't work for us. It's a combat-intensive campaign and we need that healer. Badly.
So...we talked about options. One guy could run two characters. One guy could switch characters temporarily. We could add a new player to the group, so long as he ran a cleric. We could have the DM run a cleric NPC.
Suffice to say: We decided not to do any of those options, for a number of reasons that will take to long to articulate.
What we did decide to do was to come up with some mechanical way to balance the loss of the cleric, and that is precisely where I need your help.
I have six PCs of 4th level. (It was seven PCs until we lost the cleric for a bit.) I'm wondering what mechanically could be done to make up for the loss of the cleric.
Right now, back of the envelope, we're looking at:
(1) Second Winds are free actions.
(2) You get three Second Winds per day.
(3) Using a Second Wind allows you to make an immediate save against a single active effect that a save can end.
Too much? Too little? Help please.
WP
The player of our (only) cleric will not be able to attend a string of upcoming sessions. While we talked about just roughing it without the cleric, that won't work for us. It's a combat-intensive campaign and we need that healer. Badly.
So...we talked about options. One guy could run two characters. One guy could switch characters temporarily. We could add a new player to the group, so long as he ran a cleric. We could have the DM run a cleric NPC.
Suffice to say: We decided not to do any of those options, for a number of reasons that will take to long to articulate.
What we did decide to do was to come up with some mechanical way to balance the loss of the cleric, and that is precisely where I need your help.
I have six PCs of 4th level. (It was seven PCs until we lost the cleric for a bit.) I'm wondering what mechanically could be done to make up for the loss of the cleric.
Right now, back of the envelope, we're looking at:
(1) Second Winds are free actions.
(2) You get three Second Winds per day.
(3) Using a Second Wind allows you to make an immediate save against a single active effect that a save can end.
Too much? Too little? Help please.
WP