Shadowsong666
First Post
I would not try to house rule the game just because a player is missing.
Easiest way would be to let the cleric run along with the group, controlled by the GM.
Otherwise, if the player doesn't want that to happen, introduce a strange NPC which got the same goals as the players do and join forces.
Other option is to introduce an artifact to the group, which leaves the group the moment the work is done and the cleric returns. As artifact let it use healing on pcs as needed (but restrict the uses!) without the players knowing about it. You could even introduce an enemy which is to hard for the players to kill and the artifact saves them, but vanishes with the enemy...
There are many ways without the need for players to let go of rules they got used to (4 levels take some time).
Easiest way would be to let the cleric run along with the group, controlled by the GM.
Otherwise, if the player doesn't want that to happen, introduce a strange NPC which got the same goals as the players do and join forces.
Other option is to introduce an artifact to the group, which leaves the group the moment the work is done and the cleric returns. As artifact let it use healing on pcs as needed (but restrict the uses!) without the players knowing about it. You could even introduce an enemy which is to hard for the players to kill and the artifact saves them, but vanishes with the enemy...
There are many ways without the need for players to let go of rules they got used to (4 levels take some time).
