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Help! PrC Balancing

This PrC is designed for a school of warriors who focus their studies in the defensive side of combat. Thus, while they are not reliable shock troops or effective assassins, they have the skills to be very talented guardians, duelists, gladiators, etc.

Prereqs:
BAB +5
Feats: Dodge, Mobility, Combat Reflexes, Expertise
Skills: Tumble 5 ranks, Sense Motive 5 ranks.

Class Features:
Skill Points: 2
Medium BAB.
Saves: Good Reflex.
Class Skills:
Balance, Craft, Jump, Profession, Ride, Sense Motive, Tumble.

Special Abilities:

1 Defend Thyself +1, Mighty Bulwark
2 Improved Defense
3 Defend Thyself +2
4 Reflex Parry, Wise Strike
5 Defend Thyself +3
6 See the Imbalance
7 Defend Thyself +4, Shattering Parry
8 Step Back
9 Defend Thyself +5
10 Send It Away, Perfect Strike

Defend Thyself: Whenever you make an opposed attack roll (for trips, grapples, striking a weapon, and so on), you gain the listed bonus.

Mighty Bulwark: You add your Con bonus as a dodge bonus to AC.
Improved Defense: When you fight defensively or take the total defense option, you gain a higher bonus from it. Your AC bonus from fighting defensively rises by 1, and your AC bonus from total defense rises by 2.

Reflex Parry: If you have attacks of opportunity remaining, you may attempt to parry incoming melee attacks. You may only parry attacks from weapons one size larger than yours or smaller. To parry an attack, you make an attack roll opposing your attacker's, at your highest attack bonus. This costs an attack of opportunity, and if you succeed, the attack does not hit.

Wise Strike: You add your Wis bonus to attack rolls.

See the Imbalance: Whenever an opponent incurs an attack of opportunity against you, instead of attacking, you may choose to gain a +5 bonus to your AC against that opponent until his next action. This still counts as using your attack of opportunity.

Shattering Parry: When you parry an attack, if your roll exceeds your attacker's by 5 or greater, you may atttempt to strike his weapon as a free action at your highest attack bonus. This does incur an AoO against you unlesss you have the Sunder feat.

Step Back: When an opponent incurs an attack of opportunity against you, instead of attacking him, you may move 5' directly away from him. This still counts as using your attack of opportunity.

Send it Away: When you parry an attack, if your roll exceeds your attacker's by 10 or greater, you may attempt to disarm him as a free action at your highest attack bonus. This does incur an AoO against you unless you have the Improved Disarm feat.

Perfect Strike: When taking the full attack action, for two consecutive iterative attacks, you may substitute a single attack at a base attack bonus equal to the sum of the base attack bonuses of the two attacks.
 

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hhmmmm

pretty neat, I'm not sure if it's balanced though

And one question, why does this guy need wise strike if he is a defensive person?:confused:
 

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