Hi all. This is my first thread here, so please forgive me if the format is unattractive
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I have a player who wishes to update one of her characters that I DMd for extensively in 3.0. She had a blast playing this character from 1-20th lvl and wishes to continue it's legacy with the new 3.5 ruleset. I have allowed her to adjust her levels to accomodate the multitude of new material available as long as the same overall concept is represented (an evil assassin-mage archetype)
Her build looked like this:
NE Human Ranger 1/Rog 3/Ftr 1/Assassin 7/Wizard 1/Arcane Trickster 7
Stats:
18 Str (12 Base + 6 belt)
30 Dex (17 base + 2 lvls +5 book +6 belt)
16 Con (14 base + 6 belt)
32 Int (18 Base + 3 lvls + 5 book +6 belt)
16 Wis (10 Base + 6 belt)
23 Cha (13 Base + 4 book + 6 belt)
BAB +12, +10D6 sneak attack, 8th lvl wizard casting, 7th lvl assassin casting, death attack DC 17+Int, evasion, etc.
Feats: Weapon Finesse (Human), Combat Reflexes (1), Ambidexterity (Rgr 1), TWF (Rgr 1), Expert Tactician [song&silence] (3), Quick Draw (Ftr 1), Flick of the Wrist [song&silence] (6), Dirty Fighting [sword&fist] (9), Improved TWF (12), Scribe Scroll (wiz 1), Empower Spell (15), Split Ray [tome&blood] (18)
So it's kinda all over the place, but does include some fairly optimized feat selections from 3.0 material. She wanted some early-game martial prowess leading into Assassin, but once she actually started assassinating people, she quickly came to the conclusion that it would have been more wise to focus her concentration on casting. She changed her character plan, mid-campaign, to include more arcane potential and thus led so some painfully frustrating sessions for her. She just didn't feel like she could contribute with neither aspect of her character fully developed. Lobbing 4th level spells around at 20th level is almost laughable, she said.
I argued this saying she had a boatload of Sneak Attack dice, she just needs to learn how to use them. Now, you will be hosed by Globe of Invulnerability, but that's when you drop the spells, pick up those daggers and flank with the tank for a round or two.
Nonetheless, she now seeks to recreate her character in a fashion that will include higher level spell access, but also retain a comparable Death Attack DC and Sneak Attack. She may be asking too much, but here's what I came up with and would like comments on. Suggestions for alternative builds are most welcome and are, in fact, greatly appreciated.
Sources: Core (PHB,DMG,MM), the Complete Arcane, Warrior, Adventurer, and Divine, Player's Guide to Faerun, Unapproachable East, Races of Faerun, Races of Destiny, and PHb II.
Level: 20
Rog 3/Hexblade 2/Assassin 8/Nar demonbinder 1/Arcane Trickster 6
+13 BAB, +9D6 sneak attack, cha-to-saves, 7th lvl Nar D casting (8th lvl spells, CL 19), 8th lvl assassin casting (4th lvl spells, CL 8), Hide in Plain Sight, Death attack DC 18+int, etc.
Feats: Able Learner (Human), TWF (1), weapon finesse (3), Iron Will (6), Staggering Strike (9), Spell Focus: Conjuration (12), Practiced Spellcaster: Nar demonbinder (15), Quicken Spell (18)

I have a player who wishes to update one of her characters that I DMd for extensively in 3.0. She had a blast playing this character from 1-20th lvl and wishes to continue it's legacy with the new 3.5 ruleset. I have allowed her to adjust her levels to accomodate the multitude of new material available as long as the same overall concept is represented (an evil assassin-mage archetype)
Her build looked like this:
NE Human Ranger 1/Rog 3/Ftr 1/Assassin 7/Wizard 1/Arcane Trickster 7
Stats:
18 Str (12 Base + 6 belt)
30 Dex (17 base + 2 lvls +5 book +6 belt)
16 Con (14 base + 6 belt)
32 Int (18 Base + 3 lvls + 5 book +6 belt)
16 Wis (10 Base + 6 belt)
23 Cha (13 Base + 4 book + 6 belt)
BAB +12, +10D6 sneak attack, 8th lvl wizard casting, 7th lvl assassin casting, death attack DC 17+Int, evasion, etc.
Feats: Weapon Finesse (Human), Combat Reflexes (1), Ambidexterity (Rgr 1), TWF (Rgr 1), Expert Tactician [song&silence] (3), Quick Draw (Ftr 1), Flick of the Wrist [song&silence] (6), Dirty Fighting [sword&fist] (9), Improved TWF (12), Scribe Scroll (wiz 1), Empower Spell (15), Split Ray [tome&blood] (18)
So it's kinda all over the place, but does include some fairly optimized feat selections from 3.0 material. She wanted some early-game martial prowess leading into Assassin, but once she actually started assassinating people, she quickly came to the conclusion that it would have been more wise to focus her concentration on casting. She changed her character plan, mid-campaign, to include more arcane potential and thus led so some painfully frustrating sessions for her. She just didn't feel like she could contribute with neither aspect of her character fully developed. Lobbing 4th level spells around at 20th level is almost laughable, she said.
I argued this saying she had a boatload of Sneak Attack dice, she just needs to learn how to use them. Now, you will be hosed by Globe of Invulnerability, but that's when you drop the spells, pick up those daggers and flank with the tank for a round or two.
Nonetheless, she now seeks to recreate her character in a fashion that will include higher level spell access, but also retain a comparable Death Attack DC and Sneak Attack. She may be asking too much, but here's what I came up with and would like comments on. Suggestions for alternative builds are most welcome and are, in fact, greatly appreciated.
Sources: Core (PHB,DMG,MM), the Complete Arcane, Warrior, Adventurer, and Divine, Player's Guide to Faerun, Unapproachable East, Races of Faerun, Races of Destiny, and PHb II.
Level: 20
Rog 3/Hexblade 2/Assassin 8/Nar demonbinder 1/Arcane Trickster 6
+13 BAB, +9D6 sneak attack, cha-to-saves, 7th lvl Nar D casting (8th lvl spells, CL 19), 8th lvl assassin casting (4th lvl spells, CL 8), Hide in Plain Sight, Death attack DC 18+int, etc.
Feats: Able Learner (Human), TWF (1), weapon finesse (3), Iron Will (6), Staggering Strike (9), Spell Focus: Conjuration (12), Practiced Spellcaster: Nar demonbinder (15), Quicken Spell (18)
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