As others have said, things may look very different if you simply make the character follow the rules. Just checking and correcting the feats (prerequisites and number) and making sure the flying rules are followed could work wonders.
If he has Poor maneuverability, he can't hover and can only turn very slowly, meaning that he probably won't be able to attack every round while flying. Also, he has to move every round so will never be able to make full attacks so no fighting with two weapons. (it's in the DMG, look up maneuverability) It really shouldn't be very useful in combat.
I look forward to seeing what the character looks like when you've made it legal.
				
			If he has Poor maneuverability, he can't hover and can only turn very slowly, meaning that he probably won't be able to attack every round while flying. Also, he has to move every round so will never be able to make full attacks so no fighting with two weapons. (it's in the DMG, look up maneuverability) It really shouldn't be very useful in combat.
I look forward to seeing what the character looks like when you've made it legal.
 
				
 
 
		 
 
		 try to take one HD outsider for the +2 to his saves and so he could claim "feindish bloodline". What level did this character start at and did you over see it's construction? This character is broken almost beyond repair. He is going to lose his wings there is no way around that (unless you house rule it). At this point he only should have two feats (plus his virtual ranger feats).
 try to take one HD outsider for the +2 to his saves and so he could claim "feindish bloodline". What level did this character start at and did you over see it's construction? This character is broken almost beyond repair. He is going to lose his wings there is no way around that (unless you house rule it). At this point he only should have two feats (plus his virtual ranger feats). 
 
		 
 
		 
 
		
 
 
		 
 
		 
 
		 
 
		