Help test something

Another really nasty bug I noticed: sometimes the AI plays two cards at once. The first time this happened to me, the AI somehow managed to play a card outside the board (below the bottom center square) and turned a bunch of my cards in a nasty combo. Worst part is the AI's cheating (there is no other word for this) doesn't even show up in a replay, so I can't show it. :mad:

Second time this happened, I hit refresh immediately. That fixed things and showed only one card played by the opponent.
It's not really the AI playing two different cards, it's your computer receiving the wrong information about what is happening on the battlefield. What you see isn't what is going on. That's why it hasn't been showing up in the replays. Because it's not actually happening. Might be a lag issue.
 

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Looking at the spread of cards that people have collected so far, it seems that most people aren't finding anything. Or they are and then lose them. Might be good if there was a way to mark cards that you possess as unusable in battles so that they wouldn't randomly appear in matches you can't win, or a way to play only on certain exact levels. Or maybe just allow the player to pick the starting hand all the time.
 

Now that is just ugly. Well, I'll just refresh when it happens again.

Anyway, back to Elemental, if it gets readded to the Guard, there really should be some cards to take full advantage of it. I don't know exactly how many different elements are on the Forest board, I've only seen Fire, Water, and Lightning. There's already a Water card in the set, so 1 Fire and 1 Lightning card would be useful to round things out for low level matches, assuming the card stats can be tweaked. It's say the Gila, Joe, Droga, and Kiba cards would probably be the best ones for adding elements (particularly the dwarves since they're not in the starter), none are really that powerful, but they have fairly average stats. It could be useful as an introduction to strategy for new players. Definitely NOT Berserker, since he has an A.

Also can the profile show how many of each card I have when viewed in my profile?
 
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I don't know exactly how many different elements are on the Forest board, I've only seen Fire, Water, and Lightning.
Level 1:
Xia/Water (rare card)
Level 4:
Firegoi/Fire (rare card)
Level 5:
Blugahorix/water (rare card)
Firegoran/fire (uncommon card)
Urafop/lightning (rare card)
Level 7:
Firemage/fire (uncommon card)
Level 8:
Fireunico/fire (rare card)
Level 10:
Poseidon/water (rare card)
Vulcan/fire (rare card)
Zeus/lightning (rare card)

And there's four special Elements cards, one for each, all presumably rare cards.
 

I'm told that the purchase decks thing is now giving out nothing but Blüka. I'm not going to test that further as I'm drowning in level 1 already.


Edit: there's something really odd in how the consecutive matches work (when you get several ties in a row before a win or a loss). It only seems to count the flips from the final match for what cards you win or lose, so that if you lose really badly in the first ties, you'll end up losing a lot of cards and gaining possibly nothing, even if you ultimately win, because it randomizes the hands for the matches following the first tie (even when random should be off). It should either count all final flips from all of the consecutives matches, or not randomize your hand for the matches after the first tie.

One more thing: matches where the Plus rule is not in effect, and your opponent regularly uses the special cards are unwinnable.

And man, have I been losing lately. Of the past 50 matches maybe a couple have been wins. :(
 
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Edit: there's something really odd in how the consecutive matches work (when you get several ties in a row before a win or a loss). It only seems to count the flips from the final match for what cards you win or lose, so that if you lose really badly in the first ties, you'll end up losing a lot of cards and gaining possibly nothing, even if you ultimately win, because it randomizes the hands for the matches following the first tie (even when random should be off). It should either count all final flips from all of the consecutives matches, or not randomize your hand for the matches after the first tie.

Sudden Death is nasty like that. In FFVIII, when a card gets flipped in a Sudden Death match, it's usable by the opponent in the rematch. Now I'm kind of shaky on this since in FFVIII a player can manipulate the rules and get rid of ones they don't want and I usually ditch Sudden Death (along with hated rules like Plus and Random), but I think it has to do with trade rules. If it's Direct, that's when it gets nasty, because players keep whatever they flipped. So yeah Direct and Sudden Death can hose a player even when they win. This will happen in a match with the Drunken Cardsharp.

You can see in this match how cards flip to the opponent in Sudden Death:

http://www.enworld.org/forum/tripletriad.php?do=arena&act=replay&id=1721

Speaking of that match, why do the Diamond and Earth cards have no visible numbers? I can't tell how powerful they are, and I only won that match through luck.

And another thing: the Monsters and Villains set looks like it's a direct rip of the FFVIII card set. The cards look like they have the exact same values, and some even have the same name. I noticed that when I saw the set's Minimog card. Just compare them:

http://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/4907
http://www.enworld.org/forum/tripletriad.php?do=database&tab=2
 
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I'm told that the purchase decks thing is now giving out nothing but Blüka. I'm not going to test that further as I'm drowning in level 1 already.

I'm still trying to get my head round how the rarity settings work. I've tried something else, which I hope will be correct this time.


One more thing: matches where the Plus rule is not in effect, and your opponent regularly uses the special cards are unwinnable.

Once the rarity setting is correct, you'll see those much less often from the NPCs.
 




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