Hi!
Just for my own amusement, I'm interested in making a variant Paladin class. Basically, I want to strip away all the abilities that I don't want and add something else of equal value. Don't get me wrong, I like the standard Paladin just fine; this is little more than an experiment that I might use for a campaign some time.
What I want is some advice on how much the various abilities are "worth" in relation to possible replacements. My goal is to make a more martial force, especially in terms of defending others. Yes, I know there's a Paladin variant in Complete Warrior, but ignore that for a moment.
Remove these abilities:
If it were up to you, what kind of abilities would you replace these with? I'm sorry if this is a rather nebulous question, or if I'm wasting your time. I do not have a good grasp of what abilities are worth in this system.
Just for my own amusement, I'm interested in making a variant Paladin class. Basically, I want to strip away all the abilities that I don't want and add something else of equal value. Don't get me wrong, I like the standard Paladin just fine; this is little more than an experiment that I might use for a campaign some time.
What I want is some advice on how much the various abilities are "worth" in relation to possible replacements. My goal is to make a more martial force, especially in terms of defending others. Yes, I know there's a Paladin variant in Complete Warrior, but ignore that for a moment.
Remove these abilities:
- Spell Casting
- Divine Health
- Turn Undead
- Special Mount
- Remove Disease
If it were up to you, what kind of abilities would you replace these with? I'm sorry if this is a rather nebulous question, or if I'm wasting your time. I do not have a good grasp of what abilities are worth in this system.