Diplomat123
First Post
I'm planning an encounter which will take place underwater. The basic setup is the players are in a flooding Dungeon and have to swim out, fighting off some monsters and breaking down some doors to escape.
I have considered a skill challenge approach, but i really want to let the players show off their cool movement and combat abilities in a different environment. I am happy with how long they can breathe underwater, how some powers may work differently etc. The bit i am having difficulty with is how to display it on the battlemap.
Currently my best thought is to have the grid represent across in one direction and up in the other, and just fudge side to side movement. Has anyone got any brilliant thoughts on how to make this work more elegantly?
I have considered a skill challenge approach, but i really want to let the players show off their cool movement and combat abilities in a different environment. I am happy with how long they can breathe underwater, how some powers may work differently etc. The bit i am having difficulty with is how to display it on the battlemap.
Currently my best thought is to have the grid represent across in one direction and up in the other, and just fudge side to side movement. Has anyone got any brilliant thoughts on how to make this work more elegantly?