This is a 3.5 campaign that has been going on for a little over a year now.
But, back when my group was in the level 4-5 range, they had a couple of encounters with an evil Elvin duskblade, level 6 – she chopped them up pretty good both times before they ganged up on her – she retreated the first time, and the second time, she was rescued at 0hp and escaped on the back of a dragon (after she killed one major NPC and knocked a PC below 0)
She has not made a re-appearance since that time, though she has been busy gaining experience.
However, now that the party is level 9, it is time for her to return at level 12.
She is a STR-based duskblade and will have drunk a Bull’s Strength potion before wading into combat, bringing her 20 STR up to 24. She wields a longsword.
She will have allies, including an evil cleric around the same level, plus a few low level drow fighters (screeners/flankers) and a few bearded devils. The evil cleric’s domains are Domination and Strength.
The party is all level 9, though I consider them level 10 in terms of capability due to most of them having a magic weapon that is appropriate for a higher level character (campaign specials)
Elf Fighter/Paladin of Freedom – finesse fighter
Human Cleric
Human Rogue
Human Sorcerer
Halfling Psion
Dwarf Fighter
There will also be an elf Scout/Ranger (Level 4) and a human sorceress (Level 4) along as well as NPCs. The guy playing the sorcerer may bring his son along and I can give him a character to play as well (any suggestions for balance?)
I figure the Duskblade’s first attack is +12 for BAB; +7 for Strength, +3 for magic, +1 for Weapon Focus, or +23 total, not counting any other potential bonuses (like Shocking Grasp vs metal armor)
I want to play this encounter smartly (which would be very unlike me!)
1) What would you take for 3rd level spells? I was thinking Vampiric Touch so she gets the extra 6d6 hit points to start, while also hitting for d8+10+6d6. Heck what are a couple of good 2nd level spell choices, too?
2) What would be a plan of attack – go for the “squishies” first, and rely on your allies to take out the front line fighters? Or, would you have the cleric and devils take on the squishies, while the duskblade and the drow flankers engage the fighters? My thought is the first option; because the cleric’s Will save spells would be more effective vs the front-line fighters than against the cleric and psion. But, I am flexible.
3) Which spells would you hit with first through your Quick Cast ability and Arcane Channeling?
4) Anything else I am missing?
But, back when my group was in the level 4-5 range, they had a couple of encounters with an evil Elvin duskblade, level 6 – she chopped them up pretty good both times before they ganged up on her – she retreated the first time, and the second time, she was rescued at 0hp and escaped on the back of a dragon (after she killed one major NPC and knocked a PC below 0)
She has not made a re-appearance since that time, though she has been busy gaining experience.
However, now that the party is level 9, it is time for her to return at level 12.
She is a STR-based duskblade and will have drunk a Bull’s Strength potion before wading into combat, bringing her 20 STR up to 24. She wields a longsword.
She will have allies, including an evil cleric around the same level, plus a few low level drow fighters (screeners/flankers) and a few bearded devils. The evil cleric’s domains are Domination and Strength.
The party is all level 9, though I consider them level 10 in terms of capability due to most of them having a magic weapon that is appropriate for a higher level character (campaign specials)
Elf Fighter/Paladin of Freedom – finesse fighter
Human Cleric
Human Rogue
Human Sorcerer
Halfling Psion
Dwarf Fighter
There will also be an elf Scout/Ranger (Level 4) and a human sorceress (Level 4) along as well as NPCs. The guy playing the sorcerer may bring his son along and I can give him a character to play as well (any suggestions for balance?)
I figure the Duskblade’s first attack is +12 for BAB; +7 for Strength, +3 for magic, +1 for Weapon Focus, or +23 total, not counting any other potential bonuses (like Shocking Grasp vs metal armor)
I want to play this encounter smartly (which would be very unlike me!)
1) What would you take for 3rd level spells? I was thinking Vampiric Touch so she gets the extra 6d6 hit points to start, while also hitting for d8+10+6d6. Heck what are a couple of good 2nd level spell choices, too?
2) What would be a plan of attack – go for the “squishies” first, and rely on your allies to take out the front line fighters? Or, would you have the cleric and devils take on the squishies, while the duskblade and the drow flankers engage the fighters? My thought is the first option; because the cleric’s Will save spells would be more effective vs the front-line fighters than against the cleric and psion. But, I am flexible.
3) Which spells would you hit with first through your Quick Cast ability and Arcane Channeling?
4) Anything else I am missing?