SteveC
Doing the best imitation of myself
Hi everyone,
I'd like some advice for the GM in a game I'm playing. I've written about it a few times before, usually in terms of rules questions, since I am the resident rules consultant.
The game is a very RP intense, story-centric game, and it's also a lot of fun. The problem is that one of the players is constantly changing characters. He's changed them both because the characters have died, but also because the plot and the direction of the campaign just doesn't fit with his ideas. In the cases where the character has died, he has basically chosen to have them die: it was never a case of bad die rolls.
This is a good player, who comes up with EXCELLENT backgrounds, but his characters never stick around long enough for their stories to come into play. The GM of the game does not like frequent switches, and uses the rule that you start at the level of the lowest level current party member. The result of all of this is that our group is having characters reach 6rh level, and he is starting over with characters at 4th level. That's a problem in and of itself, because it seems like there is a cycle developing: new character begins play, may not fit in perfectly with the party, is also below the average power level for the game, frustration sets in and the character exits.
Over the length of the campaign, he has gone through 5 characters (if I'm counting correctly) one of which only lasted a session.
Now the thing is, all of these characters were perfectly reasonable in having a reason to leave the group--sometimes it was even to die heroically helping us out, but there's been no real need for any of it. The resulting frustration in the game has placed some real stress on the campaign and is making some of the other players consider dropping the game.
Do any of you have any advice on how to handle this kind of situation? The player in question is a friend, but he just seems not to be willing to listen when we say sometimes you have to think up a reason, even invent one to stay with the group.
I'd love any suggestions...
--Steve
I'd like some advice for the GM in a game I'm playing. I've written about it a few times before, usually in terms of rules questions, since I am the resident rules consultant.
The game is a very RP intense, story-centric game, and it's also a lot of fun. The problem is that one of the players is constantly changing characters. He's changed them both because the characters have died, but also because the plot and the direction of the campaign just doesn't fit with his ideas. In the cases where the character has died, he has basically chosen to have them die: it was never a case of bad die rolls.
This is a good player, who comes up with EXCELLENT backgrounds, but his characters never stick around long enough for their stories to come into play. The GM of the game does not like frequent switches, and uses the rule that you start at the level of the lowest level current party member. The result of all of this is that our group is having characters reach 6rh level, and he is starting over with characters at 4th level. That's a problem in and of itself, because it seems like there is a cycle developing: new character begins play, may not fit in perfectly with the party, is also below the average power level for the game, frustration sets in and the character exits.
Over the length of the campaign, he has gone through 5 characters (if I'm counting correctly) one of which only lasted a session.
Now the thing is, all of these characters were perfectly reasonable in having a reason to leave the group--sometimes it was even to die heroically helping us out, but there's been no real need for any of it. The resulting frustration in the game has placed some real stress on the campaign and is making some of the other players consider dropping the game.
Do any of you have any advice on how to handle this kind of situation? The player in question is a friend, but he just seems not to be willing to listen when we say sometimes you have to think up a reason, even invent one to stay with the group.
I'd love any suggestions...
--Steve