Terraism
Explorer
Before I even start, I want to say to my players (hehe, I have players now, yay!) stay out. Please. Merlissa, this means you. 
I'm running a game for a group of new players - very low level - and, in short, their goal is to work through a "dungeon," in the D&D sense (though it's more of a holy testing ground) through solving various puzzles, and passing various tests, rather than killing things as they go.
I'm using this map - http://www.wizards.com/dnd/images/mapofweek/Dungeon1_sw2a_72.jpg - and I'd like each chamber, save the very last one, to have a test/puzzle in it. Succesfully solving each will open a pair of double doors in the long hall (with those outcroppings) that leads to the final room. Problem is, I'm at a loss at what to do. The place should have tests that would appease the Old Faith - nature - as well as the current, reigning church (LG all-around diety.) Any ideas?
I'm currently thinking a test of courage would be appropriate, but I'm not sure how to do it, given that I'd rather not have any actual combat until the very end of the 'proving ground.s'

I'm running a game for a group of new players - very low level - and, in short, their goal is to work through a "dungeon," in the D&D sense (though it's more of a holy testing ground) through solving various puzzles, and passing various tests, rather than killing things as they go.
I'm using this map - http://www.wizards.com/dnd/images/mapofweek/Dungeon1_sw2a_72.jpg - and I'd like each chamber, save the very last one, to have a test/puzzle in it. Succesfully solving each will open a pair of double doors in the long hall (with those outcroppings) that leads to the final room. Problem is, I'm at a loss at what to do. The place should have tests that would appease the Old Faith - nature - as well as the current, reigning church (LG all-around diety.) Any ideas?
I'm currently thinking a test of courage would be appropriate, but I'm not sure how to do it, given that I'd rather not have any actual combat until the very end of the 'proving ground.s'
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