well since you can trip when they fell doesnt that trigger attacks of opportunity?
Not if you leave. The idea of Spring Attack is to get in, do your thing, and get out. If you trip the enemy and then move, they can't make a melee attack against you. If you're not worried about their melee attacks, then you stay and beat them up, and if they try to get up they provoke.well since you can trip when they fell doesnt that trigger attacks of opportunity?
Thanks all of you. All of your comments and advice, gave a new look into my character. and how i should be using all of his particularities and feats correctly.
Now my party: It's Me, a Favored Soul who wants to summon monsters as well. (he's been a help so far but could be better), a Beguiler that has been one of the main assets in terms of utility, 2 rangers: 1 with bow spec..and one with two weapon fighting (short sword)and a npc or two that may fill a gap at times.
"Empirate", You are right when saying that i should bear my scars as badges of honor and hardwork. Yes, my character actually loves combat, and being immersed in it. the problem about all this is our DM that may not be weighing stuff around too well. the whirlwind has been working very fine so far. when surrounded, it's a master killer. At my turn i get them a bit peeled off , so the rest can end them along with me.
Now, as far as Buffs are concerned.. we really need a good support. our Favored Soul / Summon Monsters wannabe does what he can, but he's lost some levels that would make a GREAT Favored Soul. If i die, maibe i should roll a Cleric+Dwarven Defender
Only more recently, after some new implementations our DM made regarding a cult to Cthulhu, the balance was shifted. Before, hard battles, were hard, but challenging and not near impossible. we felt good about being beat up. because it was nicely weighed. Now, all it seems is that he's tired of this campaign, ( just like it happened with many others in the past..)
Now: I do have acess to all books, other than core. he has 'em all. let's see what i can do to better use the feats i chose so far. Thanks!
So i have This Fighter at lvl 8 with a focus on Scythe combat. And despite him having 20 AC(21 with dodge), he still gets his arse kicked too much. here's what he has:
HUMAN:
STR -20
DEX -16
CON -16
INT -13
WIS -11
CHA -11
+1 BREASTPLATE
+1 SCYTHE
GAUNTLETS OF OGRE POWER I (+2 STR BONUS)
AMULET OF NATURAL ARMOR (+1 AC)
FEATS:
DODGE
MOBILITY
SPRINGATTACK
WHIRLWIND ATTACK
IMPROVED TRIP
WEAPON FOCUS (SCYTHE)
WEAPON SPECIALIZATION ( SCYTHE)
IMPROVED CRITICAL
Still, i don't get as many crits as i would like, but.. i can't complain. dice rolling can't be messed with.
i still get pretty kicked up. how can i get sturdier? ( i know improving our gear is an answer, but our DM is cheap.)
So i have This Fighter at lvl 8 with a focus on Scythe combat. And despite him having 20 AC(21 with dodge), he still gets his arse kicked too much. here's what he has:
HUMAN:
STR -20
DEX -16
CON -16
INT -13
WIS -11
CHA -11
+1 BREASTPLATE
+1 SCYTHE
GAUNTLETS OF OGRE POWER I (+2 STR BONUS)
AMULET OF NATURAL ARMOR (+1 AC)
FEATS:
DODGE
MOBILITY
SPRINGATTACK
WHIRLWIND ATTACK
IMPROVED TRIP
WEAPON FOCUS (SCYTHE)
WEAPON SPECIALIZATION ( SCYTHE)
IMPROVED CRITICAL
Still, i don't get as many crits as i would like, but.. i can't complain. dice rolling can't be messed with.
i still get pretty kicked up. how can i get sturdier? ( i know improving our gear is an answer, but our DM is cheap.)