Help with Hide in Plain Sight

Abraxas

Explorer
I'm currently playing a human rogue with the Hide in Plain Sight utility power and am having trouble getting to use it in an effective manner. The character also has Fleeting Ghost and Chameleon. I'm looking for ways to get out in the middle of an area - while still being hidden - so I can use Hide in Plain Sight and have access to the battle field.

What are other people's experiences with this Utility Power?
 

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I'm currently playing a human rogue with the Hide in Plain Sight utility power and am having trouble getting to use it in an effective manner. The character also has Fleeting Ghost and Chameleon. I'm looking for ways to get out in the middle of an area - while still being hidden - so I can use Hide in Plain Sight and have access to the battle field.

What are other people's experiences with this Utility Power?

Hide in Plain Sight doesn't interract with Chameleon or Fleeting Ghost-- In the first case the action that renders you visible is on your own turn and IIs won't work, and Fleeting Ghost just doesn't really DO anything.

Hide in Plain Sight is more of a power to use when you think someone is going to pierce your cover.
 

Hide in Plain Sight doesn't interract with Chameleon or Fleeting Ghost-- In the first case the action that renders you visible is on your own turn and IIs won't work, and Fleeting Ghost just doesn't really DO anything.

Hide in Plain Sight is more of a power to use when you think someone is going to pierce your cover.

But he has chameleon for that... HiPS is more for when you've already used chameleon to remain hidden and do not want to have to then move to cover on your turn.

Chameleon interacts quite nicely with HiPS. Chameleon lets you move across open space while remaining hidden, as long as you manage to get someone to trigger it on their turn. (HiPS is the one that lets you become invisible as long as you are hiding first and don't move much, right?)

Ways to get chameleon to trigger:
Hide, knock on door, wait for someone to open the door.
Dive under a table in the middle of a group of monsters and then hide.
Knock over a table in the middle of the room and drop prone behind it (or whatever type of cover is available). Hide.

After any of these, you can move to an advantageous position in the open and trigger HiPS.
 

But he has chameleon for that... HiPS is more for when you've already used chameleon to remain hidden and do not want to have to then move to cover on your turn.

Chameleon interacts quite nicely with HiPS. Chameleon lets you move across open space while remaining hidden, as long as you manage to get someone to trigger it on their turn. (HiPS is the one that lets you become invisible as long as you are hiding first and don't move much, right?)

Ways to get chameleon to trigger:
Hide, knock on door, wait for someone to open the door.
Dive under a table in the middle of a group of monsters and then hide.
Knock over a table in the middle of the room and drop prone behind it (or whatever type of cover is available). Hide.

After any of these, you can move to an advantageous position in the open and trigger HiPS.
No. If you move and lose cover, you're no longer hidden at the end of that move action. You can't move > minor into HiPS, because you move > lose stealth > minor... oh wait, no longer hidden. You have to be hidden to use HiPS, and once you use it you cannot move from that square. Which makes HiPS incredibly useful for Cunning Sneak crossbow Rogues, or if you're in a choke point, or if you're at the center of the Wizard's Visions of Avarice daily....

Using it consistently is tough. The neatest solution, which I will tell you right now doesn't work, is to ready a move action. Move not on your turn, Chameleon works, then your turn comes up and you use HiPS. Reason it doesn't work is the readied action triggers as an Immediate Reaction, which uses up your Immediate for the round. I thought it was a brilliant idea till I figured out it doesn't work.

Best solution is party synergy. Knight's Move from a Warlord, Reorient the Axis from a Taclord, invisibility from anywhere, etc., out of turn movement and/or moveable total cover/conceal.
 
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Party synergy is going to be tough - the wizard has at most two powers that provide concealment and I'm not sure any of the other characters have any powers that move other allies....I may just retrain that utility power. Its just a little too situational.
 


I was going to get it but it sounds a bit of pain, we dont really have a huge amount of synergy.

How about move and stealth behind a wall or partition on your side of a battleground, and basically stay still and have the enemy move to your side of the field of battle, from where you can hide in plain sight and range attack with CA for the whole fight.

Or else just use Cloak of Invis. once a day, must be some reason why all the guides had it as sky blue.
 

No. If you move and lose cover, you're no longer hidden at the end of that move action. You can't move > minor into HiPS, because you move > lose stealth > minor... oh wait, no longer hidden. You have to be hidden to use HiPS, and once you use it you cannot move from that square. Which makes HiPS incredibly useful for Cunning Sneak crossbow Rogues, or if you're in a choke point, or if you're at the center of the Wizard's Visions of Avarice daily....
It almost seems like you didn't actually read my post, and assumed that I was doing something like running into the open and hoping that chameleon saves you.

That's not what I'm doing: I'm using the fact that once chameleon has been triggered, you remain hidden until the end of your next turn.

So you do something to get someone else to trigger chameleon, and then on your turn you move to wherever you want to go. You remain hidden thanks to chameleon having triggered. Then you pop HiPS and stay hidden because you're invisible.
 

It seems like it would work to use Bluff to create a diversion in the middle of a combat area and then use HiPS. Although I would say HiPS should only keep you hidden from the enemies that you successfully hid from with your diversion.

Similarly, I would say using HiPS after remaining hidden with Chameleon should only keep you hidden from the enemy who triggered Chameleon. Or maybe I'm my guess at its RAI is too strict and the RAW is what was intended. But that's a threadjack for another thread.
 

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