Help with invisible and highly mobile opponents

Get big bags of flour. They always help, either covering the invisible assailants or helping to spot their footprints.

Even the odds: use obscurement, deeper darkness, travel at night, throw caltrops, fight in the snow, retreat to cramped spaces.

Get a dog (with Scent).

Get a big sheet or net. Let character A hold one end and character B hold another. Run through the area where you think the invisble opponent is. Wrap sheet around opponent. Follow up with paint, flour, whatever helps to negate the invisibility while he disentangling himself.

Wound him and follow the trail of blood.

Get him to make sound. Throw glass fragments over a stone floor. Lure him into forests with dry leaves. Loose a bag of pepper causing him to sneeze.

Lots and lots of options, just think a bit outside of the box. You don't need magic to help you fight invisible opponents.
 

log in or register to remove this ad

Dont forget area dispel magic as an alternate way to get rid of invisibility. Or locate object on something the cleric saw the invisble guys wearing can work, and of course invis. purge. Really the cleric should be able to take care of those problems.

I'd recommend you take the blind fighting feat for sure as a fighter. makes you much better against opponents you cant see. Then as a bonus, your cleric could cast darkness on you and you would have better chance against invisiblie characters in your area unless they have the same feat and then it would be equal.

If you had some way to do it, get a zone of antimagic item made that can be used a couple times a day or something. your group seems more fighter based so they should wipe the floor in no-magic situations.
 




Vraister said:
The last time I checked clerics had Invisibility Purge on their class list.

Seconded. Poke your Cleric friend to take this spell. It's only 3rd level, it will last 15 minutes with a 75 foot radius, and is an absolute effect. No save, no caster level check, no spell resistance. All invisibility just turns off. Absolutely the best solution to invisible happy foes.
 

I may have missed it, but I don't think anyone mentioned the most basic method for locating an invisible opponent without spells or items - the humble Listen check. It's a DC 0 check to hear someone in combat or casting spells and a DC 20 to pinpoint the precise square. Even with the penalty for distance (-1 per 10 ft), the druid and ranger in the party should be able to locate invisible enemies a lot of the time. After that it just requires an appropriately placed spell and you're good to go.
 

Yes listen checks CAN work, but I think your DC is a little off.. First the listerner is going to be distracted (-5) there is a battle going on around them after all. and second the -10 to the listen DC for a battle is just to hear A battle not an individual person in it.

This assumes the listener doesn't know an invisible creature is in the area. (i.e. they didn't spot the creature before it went invisible) If they already know the creatures in the area then you dont need the first roll and you just need to pinpoint the exact area.

Try picking out a single instrument during a concert when 10 other people are playing the same exact instrument... (not to mention all the other instuments etc)it is hard but can be done. Throw in people singing and it gets harder. Kinda like a battle... you can hear the general noise easy enough, but filtering out specific sounds is a LOT harder to do.

If they aren't using move silent then it is at min. a DC of 15 to hear a unarmed character plus 1 per 10 feet (or 10 plus 1 per 10ft for an armored character) thats assuming the DM doesn't add in more difficulty for the fight going on other then the -5 for being distracted.

Most the time they will use move silent so it will be an opposed roll with the listern getting a -5 penalty (plus -1 per 10 feet again) if it was an outdoor forest type setting the person moving silent might get a minus to their roll for the conditions, but it will probaly be only a -2 in most instances.

edit: then your DC to locate the precise square of 20 will also have a -5 penalty to your roll for you being distracted as well.

now if the invisible person was engaged and actually fighting someone then the -10 for being in combat would apply, but until they are actualy attacking/casting they are not in combat. for all you know they are not in the area unless you saw them go invisible but at that point its pretty easy to know the person is in the area (DC 0 most likely to hear) and getting the precise square would be all you would need to do.
 
Last edited:


Oh and being that a roll of 1 on a skill check is not automatic faliure, (also 20 on a skill check is not automatic success) any time there is a DC of 1 (or anything less then or equal to the persons total skill rank after adjustments) you dont need to roll... it is always passed.

You cant fumble or crit on skill checks.
 

Remove ads

Top