Help me build a Minotaur Cleric with the following rules:
Gestalt characters from page 72 of Unearthed Arcana (basically you get the best features chosen between two character classes for each Character Level). One half of the Gestalt equation is the Minotaur Monster Class from page 28 of Savage Species. The other half is Cleric (at least until after 5th level). I'd like to see what advice you can give me for the character as of about 7th level: Minotaur 7|Cleric 7 (or Cleric 5/Prestige Class 2).
What feats, skills, ability choices, prestige classes, and equipment would you recommend for this character? The rest of the party are level 7 monster class gestalt characters as well (Fighter 7 Djinni, Rogue 7 Pixie, and Wizard 7 Very Young Copper Dragon
).
Abilities should use 15, 14, 13, 12, 10, and 8 divided up any way you choose but please avoid an Int 4 build. Use fractional base save and attack bonuses from Unearthed Arcana so the Minotaur class progression looks like the following:
Level 1 | 2 | 3 | 4 | 5 | 6 | 7
HP d8 | d8 | - | d8 | - | d8 | d8
BAB +1 | +1 | - | +1 | - | +1 | +1
Fort +1/3 | +1/3 | - | +1/3 | - | +1/3 | +1/3
Ref +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2
Will +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2
Skill Points 2 | 2 | - | 2 | - | 2 | 2
Minotaur
---------
Large Monstrous Humanoid
Hit Dice: 5d8 + ? + 5*Con bonus
Initiative: + Dex bonus
Speed: 30 ft. (6 squares)
Armor Class: 14 + Armor (-1 size, +5 natural, +? armor, +? shield)
Base Attack/Grapple: +? / ? + 4 + Str bonus
Attack: Weapon +? melee (?) or gore +? melee (d8 + Str bonus)
Full Attack: Weapon +? melee (?) and gore +? - 5 (d8 + 1/2*Str bonus)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge 4d6 + 1.5*Str bonus
Special Qualities: Darkvision 60 ft., natural cunning (cannot become lost, never flat-footed, immune to maze spells), scent (20 ft.)
Saves: Fort +?, Ref +?, Will +?
Abilities: Str +8, Dex +0, Con +4, Int -4, Will +0, Cha -2
Skills: Class skills are Intimidate, Jump, Listen, Search, and Spot with +3 racial bonus on Search, Spot, and Listen checks
Weapon Proficiency: Greataxe and all simple weapons
Automatic Languages: Common, Giant
Alignment: Good or Neutral only
Since the Minotaur half makes me a combat monster I was thinking a full divine spellcasting progression prestige class might be a good choice. Feats are available from any 3.5 WotC book including Forgotten Realms and Eberron. Also, at 9th level I'll need to start taking class levels on the Minotaur side of the gestalt progression, any suggestions?
Gestalt characters from page 72 of Unearthed Arcana (basically you get the best features chosen between two character classes for each Character Level). One half of the Gestalt equation is the Minotaur Monster Class from page 28 of Savage Species. The other half is Cleric (at least until after 5th level). I'd like to see what advice you can give me for the character as of about 7th level: Minotaur 7|Cleric 7 (or Cleric 5/Prestige Class 2).
What feats, skills, ability choices, prestige classes, and equipment would you recommend for this character? The rest of the party are level 7 monster class gestalt characters as well (Fighter 7 Djinni, Rogue 7 Pixie, and Wizard 7 Very Young Copper Dragon

Abilities should use 15, 14, 13, 12, 10, and 8 divided up any way you choose but please avoid an Int 4 build. Use fractional base save and attack bonuses from Unearthed Arcana so the Minotaur class progression looks like the following:
Level 1 | 2 | 3 | 4 | 5 | 6 | 7
HP d8 | d8 | - | d8 | - | d8 | d8
BAB +1 | +1 | - | +1 | - | +1 | +1
Fort +1/3 | +1/3 | - | +1/3 | - | +1/3 | +1/3
Ref +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2
Will +2 1/2 | +1/2 | - | +1/2 | - | +1/2 | +1/2
Skill Points 2 | 2 | - | 2 | - | 2 | 2
Minotaur
---------
Large Monstrous Humanoid
Hit Dice: 5d8 + ? + 5*Con bonus
Initiative: + Dex bonus
Speed: 30 ft. (6 squares)
Armor Class: 14 + Armor (-1 size, +5 natural, +? armor, +? shield)
Base Attack/Grapple: +? / ? + 4 + Str bonus
Attack: Weapon +? melee (?) or gore +? melee (d8 + Str bonus)
Full Attack: Weapon +? melee (?) and gore +? - 5 (d8 + 1/2*Str bonus)
Space/Reach: 10 ft./10 ft.
Special Attacks: Powerful charge 4d6 + 1.5*Str bonus
Special Qualities: Darkvision 60 ft., natural cunning (cannot become lost, never flat-footed, immune to maze spells), scent (20 ft.)
Saves: Fort +?, Ref +?, Will +?
Abilities: Str +8, Dex +0, Con +4, Int -4, Will +0, Cha -2
Skills: Class skills are Intimidate, Jump, Listen, Search, and Spot with +3 racial bonus on Search, Spot, and Listen checks
Weapon Proficiency: Greataxe and all simple weapons
Automatic Languages: Common, Giant
Alignment: Good or Neutral only
Since the Minotaur half makes me a combat monster I was thinking a full divine spellcasting progression prestige class might be a good choice. Feats are available from any 3.5 WotC book including Forgotten Realms and Eberron. Also, at 9th level I'll need to start taking class levels on the Minotaur side of the gestalt progression, any suggestions?
Last edited: