Hedgemage
First Post
I have a player who runs a monk in my campaign, and though the monk has absolutely amazing stats, and good magic items, he keeps getting severely beatten and is rather impotent in a fight.
I've never played a monk myself, so I was wondering if you folks had some good advice or tricks that I could pass along to my player.
The monk's stats are as follows:
Human Monk 14
Str 18
Dex 22 (via magic item)
Con 16 (via magic item)
Int 13
Wis 20 (via magic item)
Cha 12
HP 130, AC 27 (+6 dex, +5 wis, +3 Bracers of Armor, +1 ring, +2 innate)
Unarmed attacks: +14/+11/+8/+5
Unarmed damage: 1d12+4
Skills: Balance +25, Climb +13, Diplomacy +13, Escape artist +16, Hide +9, Intuit Direction +6, Jump +23, Listen +8, Move Silently +21, Search +3, Spot +6, Swim +6, Tumble +25
Feats: Dodge, Mobility, Spring Attack, Great Fortitude, Lightning Reflexes, Improved Critical (Unarmed Strike)
Misc. Magic items:
Slippers of Spider Climb, Brooch of Shielding, Eyes of Doom, Gauntlets of Dex +4, Periapt of Wisdom +2, Belt of Con +4, Cloak of Resistance +1, a few other odds and ends mainly potions
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Using the info here, and any simple spell combos using divine spells (no Wizard in the group), what kind of interesting things can this Monk do? How can he be more effective in combat and not a damage sponge?
I've never played a monk myself, so I was wondering if you folks had some good advice or tricks that I could pass along to my player.
The monk's stats are as follows:
Human Monk 14
Str 18
Dex 22 (via magic item)
Con 16 (via magic item)
Int 13
Wis 20 (via magic item)
Cha 12
HP 130, AC 27 (+6 dex, +5 wis, +3 Bracers of Armor, +1 ring, +2 innate)
Unarmed attacks: +14/+11/+8/+5
Unarmed damage: 1d12+4
Skills: Balance +25, Climb +13, Diplomacy +13, Escape artist +16, Hide +9, Intuit Direction +6, Jump +23, Listen +8, Move Silently +21, Search +3, Spot +6, Swim +6, Tumble +25
Feats: Dodge, Mobility, Spring Attack, Great Fortitude, Lightning Reflexes, Improved Critical (Unarmed Strike)
Misc. Magic items:
Slippers of Spider Climb, Brooch of Shielding, Eyes of Doom, Gauntlets of Dex +4, Periapt of Wisdom +2, Belt of Con +4, Cloak of Resistance +1, a few other odds and ends mainly potions
____________________________________
Using the info here, and any simple spell combos using divine spells (no Wizard in the group), what kind of interesting things can this Monk do? How can he be more effective in combat and not a damage sponge?