D&D 5E Help with power gaming


log in or register to remove this ad


I really like Blue Dragonborn Tempest Cleric 20/Draconic Lightning Sorcerer 20. You'd have ALL of the thunder and lightning spells and be able to max damage twice per day, add Charisma mod to lightning damage. This may be the blastiest blaster that has ever blasted. lol You'd only have 1 melee attack but it would be Booming Blade for like 8d8 damage on hit and another 5d8 if they move. Of course you wouldn't want to attack with a weapon most of the time.


I also like Devotion Paladin 20/Bladelock 20. You'd be able to add Charisma mod to attack AND damage with melee attacks. You could also spam Darkness and Devil's site together to always have advantage on attack and always give disadvantage when attacked. Not to mention a ridiculously powerful Eldritch Blast via invocations, Pact of Fiend would give you 25 temp hp every time you kill an enemy. You and everyone of your alleys within 30ft of you would get to add +5 to every save and all be immune to charm.
 


Any caster needs 2 levels of fighter in this system for action surge

Casters get pretty interesting too because now your arcane tricksters and eldritch knights can get and use higher level spells to combo with thing like magical ambush, spell thief, or eldritch strike. Also, now a sorcerer can get to any spell in the book through multiclassing. Twinned foresight anyone?
 

FYI, the Champion Fighter 20/Devotion Paladin 20 I mentioned above assuming 20 Str and Charisma, would do a reliable 10d8+35 DPR with +16 to hit. You'd have a 15% chance of critting which would double that.

If you spent a single spell slot smite each attack, it would be 20d8+35
If you spent your 5 biggest spell slots to smite, it would be 35d8+35
If you spent your 5 biggest spell slots to smite, AND used your action surge, you would do a ridiculous 65d8+70 damage in a nova round.

All that is assuming dueling fighting style with 1d8 weapon with no feats or magic weapon. If you stepped up to a greataxe and took GWM and GWF, you'd still have +11 to hit and still have 15% chance of critting.

A regular round would be 5d12+5d8+75. Your nova round would be 10d12+55d8+150 after action surge. Of course assuming you hit everytime but not accounting for potential crits which would add 1d12+6d8 each time.


Of course just to be silly, if you were a Half-Orc and crit every time, you could do a theoretical 30d12+110d8+150 in one round :)
 

FYI, the Champion Fighter 20/Devotion Paladin 20 I mentioned above assuming 20 Str and Charisma, would do a reliable 10d8+35 DPR with +16 to hit. You'd have a 15% chance of critting which would double that.

If you spent a single spell slot smite each attack, it would be 20d8+35
If you spent your 5 biggest spell slots to smite, it would be 35d8+35
If you spent your 5 biggest spell slots to smite, AND used your action surge, you would do a ridiculous 65d8+70 damage in a nova round.

All that is assuming dueling fighting style with 1d8 weapon with no feats or magic weapon. If you stepped up to a greataxe and took GWM and GWF, you'd still have +11 to hit and still have 15% chance of critting.

A regular round would be 5d12+5d8+75. Your nova round would be 10d12+55d8+150 after action surge. Of course assuming you hit everytime but not accounting for potential crits which would add 1d12+6d8 each time.


Of course just to be silly, if you were a Half-Orc and crit every time, you could do a theoretical 30d12+110d8+150 in one round :)

Damn this build sounds awesome too, i just don't know if i wanna play a Paladin because my next character was going to be Paladin and i really don't like playing same things.
 

Well the Half Orc Champion Fighter 20/Frenzy Barbarian 20 would get 6 attacks per round and a 7th if attacked or pick up Sentinel and you attack again whether they attack you or not.

Each attack would have advantage and would crit on 18-20. Each hit would be 1d12+21 so 7d12+147 per round. Your action surge nova round would be 12d12+252 and that is NOT including any crits. Each crit hit would be 5d12+21.

And you could reroll every 1 or 2 on the damage rolls


Note: this build assumes 24 Str, GWF, GWM, and greataxe
 

Well the Half Orc Champion Fighter 20/Frenzy Barbarian 20 would get 6 attacks per round and a 7th if attacked or pick up Sentinel and you attack again whether they attack you or not.

Each attack would have advantage and would crit on 18-20. Each hit would be 1d12+21 so 7d12+147 per round. Your action surge nova round would be 12d12+252 and that is NOT including any crits. Each crit hit would be 5d12+21.

And you could reroll every 1 or 2 on the damage rolls


Note: this build assumes 24 Str, GWF, GWM, and greataxe

First i'd like to thank you for your daily updates on builds, everyone else too, you guys are awesome!
Then i have a few questions. I had in mind that Assassin would be necessary for a build with awesome damage...but that would only contribute to the nova round, right? I would only get some sneak attack damage from taking 3 levels of Rogue and pretty much nothing else when it goes to steady damage or whatever it's called?

So the point of this build would be having a Half-Orc for boosted crits and not dropping to 0HP once, Barbarian to be able to have stats above 20, Fighter for all those extra attacks, ASI and Action Surge? This build doesn't have resistance to damage and high AC but i still wouldn't be considered a "glass cannon"?
What if i went 20 totem Barbarian/20 battlemaster Fighter? There would drop in damage and less crits i guess but i'd get some more damage and effects from superiority dice and damage resistance. What i'm asking is if the bonuses from second build outweighs the lower damage, like "i lose 20% damage but gain 40% utility and survivability so it's still better than before".
 

Both of my builds, the Fighter/Paladin and Fighter/Barbarian, have a crazy high AC. The Paladin version would have plate, shield, and defensive fighting style for a 21 AC without magic. The Barbarian version has an unarmored AC of 22.

The frenzy Barbarian still has melee resistance while raging, but I would probably go Bear Totem if it were my build though. The exhaustion levels from the frenzy barb is just too harsh in my opinion. You can gain those extra attacks through feats anyway. The Battle Master Fighter is strong, but I like Champion better for a build like this. I think it fits the Barb theme best. You get the awesome extra crit chances, two fighting styles, the extra athleticism, and the 12hp regen you'd get per round when injured. The Barbarian class is made for crit fishing and so does the Half Orc race.

Three levels of Rogue(Assassin) is only going to give you 2d6 sneak damage and yes, it's set up to have a monstrous first round.
 
Last edited:

Remove ads

Top