Lich is an acquired template available for all humanoids that can creat a phylactery (caster level 11, Create Wonderous Items feat)
Lycanthropes are either Humanoid (Shapechanger) or Giant (Shapechanger) depending on the base creature.
So as long as the base creature was humanoid then it can be a Lycan Lich.
The lowest ECL a Lich Werewolf would be possible would be 20, meaning you'll need at least 190,000 exp.
This involves 11 levels of a Sorcerer, 2 HD's of animal (wolf) and a +7 level adjustment.
You wil have a caster level of 11, a class level of 11 and a character level of 13.
You will have 13d12 hitpoints, have 5 features (+1 for being human) and 3 ability score increases.
Your class skills for the two wolf levels are Hide, Listen, Move Silently, Spot and Survival and you get 2+Int ranks per level (+1 for being human).
Your class skills for the eleven sorcerer levels are as normal.
Your max ranks will be 16 for class skills (in either class) and 8 for cross-class skills (skills that aren't a class skill for either class).
Total ranks being 48+(16*Int) (note that the Int bonus of the Lich template is applied after the amount of ranks is determined).
Racial traits are kept, so just start with human traits, then add lycan traits, then add lich traits (except it might be easier to change HD's to d12 right away).
CR is only important if you're the DM, but it would be 15 (11 for class levels, 2 for each of the two templates).
As for appearance, it's mostly flavor and largely up to the DM, but as written the lich would look like any other werewolf when in hybrid form or wolf form.
I think that covered about everything.
EDIT: In lich form you will have +5 natural armor, in hybrid or wolf form it will be +2. It will never be +7.
You will have DR 10/silver and DR 15/bludgeoning & magic, which don't stack, only the highest that applies is in effect.
A weapon made of silver that is magical and deals bludgeoning damage deals full damage.
A weapon not made of silver that is magical and deals bludgeoning damage is reduced by 10.
A weapon that is not magical, not bludgeoning or neither is reduced by 15, no matter what it's made of.
EDIT2: And to make it complete, inside an anti-magic field you'll just have DR 15/bludgeoning.
Lycanthropes are either Humanoid (Shapechanger) or Giant (Shapechanger) depending on the base creature.
So as long as the base creature was humanoid then it can be a Lycan Lich.
The lowest ECL a Lich Werewolf would be possible would be 20, meaning you'll need at least 190,000 exp.
This involves 11 levels of a Sorcerer, 2 HD's of animal (wolf) and a +7 level adjustment.
You wil have a caster level of 11, a class level of 11 and a character level of 13.
You will have 13d12 hitpoints, have 5 features (+1 for being human) and 3 ability score increases.
Your class skills for the two wolf levels are Hide, Listen, Move Silently, Spot and Survival and you get 2+Int ranks per level (+1 for being human).
Your class skills for the eleven sorcerer levels are as normal.
Your max ranks will be 16 for class skills (in either class) and 8 for cross-class skills (skills that aren't a class skill for either class).
Total ranks being 48+(16*Int) (note that the Int bonus of the Lich template is applied after the amount of ranks is determined).
Racial traits are kept, so just start with human traits, then add lycan traits, then add lich traits (except it might be easier to change HD's to d12 right away).
CR is only important if you're the DM, but it would be 15 (11 for class levels, 2 for each of the two templates).
As for appearance, it's mostly flavor and largely up to the DM, but as written the lich would look like any other werewolf when in hybrid form or wolf form.
I think that covered about everything.
EDIT: In lich form you will have +5 natural armor, in hybrid or wolf form it will be +2. It will never be +7.
You will have DR 10/silver and DR 15/bludgeoning & magic, which don't stack, only the highest that applies is in effect.
A weapon made of silver that is magical and deals bludgeoning damage deals full damage.
A weapon not made of silver that is magical and deals bludgeoning damage is reduced by 10.
A weapon that is not magical, not bludgeoning or neither is reduced by 15, no matter what it's made of.
EDIT2: And to make it complete, inside an anti-magic field you'll just have DR 15/bludgeoning.
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