Those are some good ideas.
I THINK our DM cheats. And yes, I am mistaken, it was Blindsight,not Blindsense. We were in a forest,and due to some unexplainable twist of faith,we were attacked by 25 standard wolves. His wolves had:
Blindsight:
Based on smell,
Range:However far away the Marksman is.
Then we got locked into a mansion. In a typical twist of railroading genius,the door locked itself and it seemed to have a DR(However much damage the damn Barbarian does.)
And we are constantly finding ourselves stalked by people,yet we are not entitled to Spot/Listen checks as long as it conveniences him.
Worse still,we have a strong suspicion he assigns our enemies skills as we play,as feinting has hardly helped our party Rogue at all this campaign, despite 16 Charisma and maxed Bluff.
We don't really say too much about this, but it IS pretty obvious he is kind of hacking the universe.
The railroading isn't even really necesarry,since he's too lazy to really design much of a map,so regardless of where we go, it's not like he's losing his well planned campaign.
But enough of my complaining,it ill becomes me
I think the reason we never adress him about it is that we ALWAYS find a way to overcome even his crazy logic. It's the look of "OMG,did he just hit my boss with a massive critical?" or "Oh,no,they're going to Coup de Grace the NPC I like". Hehe,totally worth it.
Well,with all the help I've gotten it seems that my build is as optimized as my anti-munchkin side can deal with. I do have one last question though. Does anyone think Tunnel Vision in the D&Dwiki is unbalanced?
Tunnel Vision (3.5e Trait) - D&D Wiki
After that I guess I'm about done here. Thanks for all of the help guys. The magic shall rain whimsical death!