Help with warforged

apsuman

First Post
Help!

I am too poor right now to get the Eberron source book.

I was wondering if someone could elaborate (without breaking copyright) about warforged characters.

What are their racial adjustments? Beneifts? Drawbacks?
 

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Thanks for the reply, but I am physically unable to get to my local gaming shop, the only place I could buy dragon.

So far, I have pieced together the following:

+2 CON
-2 WIS
-2 CHA

Do not need to eat, sleep, or breathe.

Only half healing from spells but full healing from "repair spells". If they take "Fortification" then they get zero effect from healing spells.

Craft skills will can be used to repair them some.

Specifically what I do not have:

base speed (I assume 30)
size (assume medium)

And I have a great deal of confusion about their armor choices. Apparently they can choose to be a warforged character with full plate for the cost of a feat at first level.

But, are they prohibited from wearing armor? Do they have have a natural (non-plate) armor if they do not choose to take the full plate option? Does their natural armor have an arcane failure chance?

And, do warforged casters have to sleep/rest/trance to get their spells back?
 

apsuman said:
But, are they prohibited from wearing armor? Do they have have a natural (non-plate) armor if they do not choose to take the full plate option? Does their natural armor have an arcane failure chance?

And, do warforged casters have to sleep/rest/trance to get their spells back?

Warforged have an inherent armor bonus (+2, I believe - I must be getting old - I just read this yesterday and I can't remember now... :confused: ). If they take the feat at 1st level, their armor bonus increases to +8. While they can't wear armor per se they can still wear thinks like amulets, cloaks, etc. Additionally, they can enchant the armor plates they're wearing to improve their armor bonus.

Warforged don't sleep, but they still have to "rest" to get spells.
 

VorpalBunny said:
Warforged have an inherent armor bonus (+2, I believe - I must be getting old - I just read this yesterday and I can't remember now... :confused: ). If they take the feat at 1st level, their armor bonus increases to +8. While they can't wear armor per se they can still wear thinks like amulets, cloaks, etc. Additionally, they can enchant the armor plates they're wearing to improve their armor bonus.

Warforged don't sleep, but they still have to "rest" to get spells.

So am I correct in saying that this natural armor (that provides and armor bonus, not a natural armor bonus, right?) has the same arcane failre chance as leather armor?
 

apsuman said:
So am I correct in saying that this natural armor (that provides and armor bonus, not a natural armor bonus, right?) has the same arcane failre chance as leather armor?
Well, let me put it this way: their arcane spells might not work - unless we're talking about warforged bards.

Did that answer your question?
 

apsuman said:
So am I correct in saying that this natural armor (that provides and armor bonus, not a natural armor bonus, right?) has the same arcane failre chance as leather armor?

IIRC, it's around a 15% chance for arcane spell failure.
 

I have gotten the book and I love the warforged. most of the things in this thread are correct.

the stats mentioned were accurate. they gain a new subtype of living construct and the ability explains that they are effected by certain things and not others. such as that they DO have a Constitution Score yet are immune to things that rely on dreams like the spells Nightmare and Dream cause they dont sleep. how certain spells like repel metal and wood, rust effects etc hurt them etc..

However alot of the questions in this thread are revolving around the 'armor bonus' they get. In effect you can think of them wearing the equivalent of Masterwork Leather Armor, armor bonus of +2 and I think a 5 or 10% arcane spell failure (I think its only 5%, which is different from typical leather armor). and that it takes up the Armor/Robes slot on them. This is their Basic BODY are a always stuck with it that way. Warforged basically can never wear magical robes or wear armor. They already are armored.

Then their are two feats (plus a third 'enhancing' feat). Adamantine Body which gives a +8 Armor Bonus, like -5 Armor Check Penalty and like a 35% arcane spell failure and max dex of 1 I think and damage reduction 2/Adamantine. Basically /similar/ <not exactly> to as if they were wearing a suit of Adamantine Full Plate Armor.

Mithril Body is similar to the Adamantine body but is more like Mithiril Breast Plate armor. Their is another feat that ties to the Mithril body feat that increases the Max Dex by +1 and reduces the armor check by -1 (min 0) each time you take that enhancing feat.

I would think it would be realy neat if they also came out with a DarkWood Body feat so that Warforged could be druids without penalty but Eberron already has alot of nifty stuff for Druids going on that its not nessisary. I just think it might be neat perhaps as a later expansion to offer even more alternate body/Armor types.

Clarification. Their is JUST the basic body All warforged have (+2 armor bonus etc...), Adamantine Body (+8 Armor Bonus, DR 2/Adamantine etc...), and Mithril Body (+5 Armor Bonus, counts as light armor, etc...).
 

Zephyrus said:
I have gotten the book and I love the warforged. most of the things in this thread are correct.


Clarification. Their is JUST the basic body All warforged have (+2 armor bonus etc...), Adamantine Body (+8 Armor Bonus, DR 2/Adamantine etc...), and Mithril Body (+5 Armor Bonus, counts as light armor, etc...).

Thanks for the info. If I am correct, taking the feat for Adamantine Body means that magical healing is forever useless to them, is this correct?

I was thinking of a warforged sorcerer (yeah, i know cha takes a hit) that knew one (or more) of the repair construct spells from Tome and Blood, so he is simply a self repairing unit (among other things).
 

Well Aspuman, you need to get the book, it is awesome. The feat that pervents healing from working on you is the one that also prevents critical hits and sneak damage. There are new repair spells in it, and a much better class for a warforged caster called the artificer. When you get a chance though call a friend (or get someone in your gaming group) and get the last several issues of Dragon. It is like Eberron Lite, and there is even a great NPC in a recent Dungeon. This is really a must buy book for a Lover of the Warforged, shifter, artificers etc. It is incredible.
 

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