Helping the sorcerer/wizard- Arcane Synergy feat

the Jester

Legend
There's a split-level 5th/5th wizard/sorcerer in my campaign and he's starting to have real problems with spell resistance, so I thought I'd run this idea by you folks here... what do you think?

I'm thinking I could build a chain off of this one, but I need to mull over what would be in the chain before I do...


ARCANE SYNERGY [General]
Your arcane expertise carries over from sorcerer to wizard and vice-versa.
Prerequisites: 1st-level arcane spells as a wizard and as a sorcerer.
Benefit: When you roll to overcome a creature’s spell resistance, with a sorcerer spell, you gain a synergy bonus equal to the highest level wizard spell you can cast. When you roll to overcome a creature’s spell resistance with a wizard spell, you gain a synergy bonus equal to the highest level sorcerer spell you can cast. This bonus stacks with that gained from Spell Penetration or Greater Spell Penetration.
 

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I like that. I'd be interested in seeing a string of feats that are like this, blending teo classes together that are difficult to do normally.
 

Okay, how's this for a second one- this is more powerful, so it may need some tweaking:

ARCANE MASTERY [General]
Your mastery of different types of arcane magic allows you to cast more powerful spells than you otherwise could.
Prerequisites: Arcane Synergy, any metamagic feat, 2nd-level arcane spells as a wizard and as a sorcerer.
Benefit: You gain one spell slot of one level higher than the highest level spell slot you normally have available in your higher-level arcane spellcasting class. You can only fill this slot with a lower-level spell that has had its level increased with metamagic feats.

Still mulling over more... any help would be appreciated!
 

That is a very interesting idea. More versatile then the Extra Slot feat since this slot will increase in spell level as you increase in levels. However, it can only be used for a lower level spell.

What happens when the levels are equal, character choice?

I like is since on has to have at least 7 total levels, and 2 feats. I think that requirement is pretty tough.
 

Crothian said:
That is a very interesting idea. More versatile then the Extra Slot feat since this slot will increase in spell level as you increase in levels. However, it can only be used for a lower level spell.

What happens when the levels are equal, character choice?

I like is since on has to have at least 7 total levels, and 2 feats. I think that requirement is pretty tough.

Hmmm... yeah, the equal level issue. Have to revisit that... it would make sense if it was wizard, since you'd have higher-level spells as a wizard, but it would also make sense if it was sorcerer since you'd have LOWER level spells as a sorcerer.

Hmmm, what do you think? I want to make it one or the other... opinions?

Any ideas for other feats in the chain?
 

SPONTANEOUS METAMAGIC MASTERY [General]
Your ability to use different types of arcane magic allows you to apply metamagic effects to your spontaneous spells without increasing their casting time.
Prerequisites: Arcane Mastery, Arcane Synergy, Quicken Spell, 3rd-level arcane spells in one class, 2nd-level arcane spells in another class
Benefit: When you apply metamagic feats to your spontaneous arcane spells, their casting times do not increase. You can apply the Quicken Spell feat to spontaneous arcane spells. If you apply more than one metamagic feat to a spell it takes a full-round action to cast it.
Normal: Applying a metamagic feat to a spontaneously cast arcane spell increases its casting time to a full round action.

[edited to make it one metamagic feat only]
 
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WEll, a characterwo takes the feat at nineth who is 5 Wizard/4 Sorcerer so the feat would give him a Wizard Spell Slot. But if his next two levels are Sorcerer it would then give him a Sorcerer Spell though. That's assuming I got this right. How about if the levels become even, it applies to the level just gained?

For Future Feats how about:

Increasing DC of spells by 1/2 the other class's attibute bonus.

Combining a low level spell slot of each class to gain a single higher level slot.

Easier to know Spells in the Wizards Spell Book as a Sorcerer, and Easier to scribe Sorcerer known spells in the Wizards spellbook.
 


the Jester said:
ARCANE MASTERY [General]
I'd drop the restriction; just make it a higher-level slot. Making it cost a slot of the highest-level spells in the other class might be good to balance that, if you feel it's too powerful.
the Jester said:
SPONTANEOUS METAMAGIC MASTERY [General]
I'd also make Arcane Preparation a prerequisite for this...
 
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Crothian, you're brilliant! It must be the forty trillion years of age or whatever... :D

ARCANE FOCUS [General]
Your arcane spells are more powerful than they would otherwise be due to your mastery of different kinds of arcane spellcasting.
Prerequisites: Arcane Synergy, Spell Focus (any), 3rd-level arcane spells as a wizard and as a sorcerer
Benefit: When you cast wizard spells, the saving throw DC increases by half of your Charisma bonus. When you cast sorcerer spells, the saving throw DC increases by half of your Intelligence bonus. This ability overlaps (does not stack with) Spell Focus and Greater Spell Focus.


Okay, on this one I was torn over whether it should stack with Spell Focus and GSF... opinions, anyone?
 

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