Helping the sorcerer/wizard- Arcane Synergy feat

How about this one? This gives Sorcerer/Wizards a significant power boost, but would need more bookkeeping.

ARCANE FLEXIBILITY [General]

Your can prepare spells or regain spell slots as a higher level wizard or sorcerer in exchange for preparing spells or regaining spell slots as a lower level sorcerer or wizard.

Prerequisites: Arcane Synergy, any metamagic feat, ability to cast 2nd-level spells as a wizard and as a sorcerer.

Benefit: When you prepare spells or regain spell slots, you may choose to do so as a wizard or sorcerer two levels higher in exchange for doing so as a sorcerer or wizard two levels lower. This affects all aspects of spellcasting, e.g. caster level checks for penetrating spell resistance, level-dependent variables for spells, spells per day (including bonus spells for high ability scores and being a specialist wizard), etc. This feat does not increase the number of spells known by the character.

Example: Doran is a Wiz5/Sor4 with the Arcane Flexibility feat. He could choose to prepare spells and regain spell slots as a Wiz3/Sor6, Wiz5/Sor4 or Wiz7/Sor2. He does not gain knowledge of any additional spells. However, he could use the higher level spell slots to prepare or cast metamagiced spells.

Special: You can gain this feat multiple times. Each time you gain this feat again, you must be able to cast spells of one level higher as a wizard and as a sorcerer, e.g. to gain the feat twice, you must be able to cast 3rd-level spells as both a wizard and a sorcerer. The effects of this feat stack, but when you increase and reduce your wizard and sorcerer levels, you must do so by an even number*. For example, if Doran takes this feat again as a Wiz5/Sor7, he could choose to prepare spells and regain spell slots as a Wiz1/Sor11, Wiz3/Sor9, Wiz5/Sor7, Wiz7/Sor5 or Wiz9/Sor3.

*Behind the screen: I did this to ensure that you would have to give up an entire level of spells in one spellcasting class in order to bump up the level of spells available in the other class. Otherwise, a Wiz6/Sor7 could gain 4th-level wizard spell slots without giving up his 3rd-level sorcerer spell slots by preparing spells as a Wiz7/Sor6.

Comments?
 

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Aust Diamondew said:
I like the idea of a wizard/sorcerer cahracter and ways to make him more effective, but why not just make a PRC that grants these abilities?

The character has no plans to take a prc at present.
 

Aust Diamondew said:
I like the idea of a wizard/sorcerer cahracter and ways to make him more effective, but why not just make a PRC that grants these abilities?

Binding these abilities to a PrC would stop the Wiz/Sor character from trying other PrCs. eg what if they wanted to be an Elemental Savant?
 

Excellent topic! Not only is your choice good and needed but I see a good job of it being done... thank you for sharing it.
 

Limper said:
Excellent topic! Not only is your choice good and needed but I see a good job of it being done... thank you for sharing it.

:D Thanks for saying that!

I like the fact that a multiclassed character is viable in 3e without being overpowering, but there are a couple of combos that really get shafted- and the sorcerer/wizard gets prolly the biggest shaft of all. Since there's a pc in my increasingly high-level game who plays a sor/wiz, I thought I'd see what I could do about it. At this point I'm thinking that I'm going to go ahead and put these in my feats document for my campaign... which has a ton of different types of feats, but not too many magic-oriented ones at this point.

If anyone comes up with anything else to add to this list let me know!
 

heres a feat you might like (that char might like it to)

Overcasting [Metamagic]

You know how to overcast your spells.

Prerequisites: Con 15+, Consentration 8+ ranks, Knowledge (arcna) 8+ ranks, Spellcraft 8+ ranks, any other metamagic feat.

Benefit: While casting a spell, you may increase the Spell Level with Metamagic effects beyond the highest level available to you. For instance, a 5th Level Wizard can cast a quickened fireball. This flexibility comes at a cost, however: For every Spell Level above your current maximum, you suffer 1 point of Temporary Constitution Damage.

Note: This Feat does not allow you to cast spells not normally available to you due to Level or your primary spellcasting Ability Score. You must have the spell memorized and be capable of casting it in order to use this Feat. Temporary Constitution points (such as from a Barbarian's Rage) cannot be used to pay the cost. Any con damage must be heal at the standered rate magic healing cant deal with the streas the caster puts on his body.

What do you think of that. He best use that very carfely for it can kill him.
 

I thought I posted these last night but I must have dozed off or something.

Combined Spell-casting [general]
You are able to channel all manner of spellcasting together.
Prereq: Abilitiy to cast level 2 spells as 2 different classes
Benefit: You may combine all of your spell-casting levels together when casting any spell. For instance, a Sor6/Wiz5 casts a fireball as an 11th level caster, regardless if it was as a sorceror or wizard.

Quick Meta
You sacrifice spells for spell enhancements.
Prereq: Ability to cast 3rd level spells, 1 other metamagic feat
Benefit: You may add a metamagic ability which you know through a feat to a spell as you are casting it as a free action. You must sacrifice a number of spell slots equal to the metamagic adjustment and the spell level of the spell you are casting. For instance, Grom a half-orc transmuter really needs a polymorph spell but his hands are bound. He decides to try and cast a stilled polymorph spell, he must use a 4th level slot for the spell, and another 4th level slot for this quick meta, then he must use a 1st level slot to activate the meta magic. The spell is cast as a standard action, with the stilled part added as a free action.

Technik

PS- Quick Meta is rather unwieldly to read, any suggestions are welcome.
 

Hey Technik4!

You're right about Quick Meta being messy to read- I'll see what I can do to try to come up with an alternate wording. Even so, I like these too- thanks!

Have you checked out my new story hour, by chance? :D

[/pimpin']
 

OT

Yes I have! Pesh sounds like a very interesting place, I just wonder what happened with that lich and poor clambake! :) The chaos-factor is really cool, glad to see Na'Raat has followers all over the place.

Technik

PS- keep up the good work!
 

Hi Jester!

With respect to penetration of spell resistance I'd say ditch the feat and just rule that arcane classes stack for the purpose of penetrating spell resistance (just like they stack for familiar abilities).

I'd even go further, and allow "arcane character level" to be used instead of "caster level" for a wizard/sorcerer multiclass. They are going to be losing so much in terms of higher level spells that I think this would be necessary in order to let them remain in the game!


One of the additional feats I invented for my campaign is Sorcerous Mastery:

Sorcerous Mastery
You are particularly adept at manipulating certain spells, and can metamagic them quickly.
Pre: Sorcerous magic use.
Benefits: You may select 3+cha bonus spells that you know. These spells have become so intuitive for you that you can use any metamagic feats that you know on them without increasing the casting time to a full round. You still have to fulfil all the other conditions for metamagic by using a higher level spell slot.
Normal: Under normal circumstances if a sorcerer wants to metamagic a spell, it becomes a full-round casting action.
 

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