Here Comes THE WALKING DEAD TTRPG!

Free League has announced the official The Walking Dead Universe Roleplaying Game.

The game will hit Kickstarterin Spring 2023, with a release in Fall of the same year. It includes a core rulebook, starter set, and other accessories, powered by Free League's Year Zero engine, which is behind games like Mutant: Year Zero, Alien, Bladerunner, and more.

Additionally, there will be a 'Liveplay' series.

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As the groundbreaking TV series The Walking Dead comes to its climactic conclusion, AMC Networks today announced a long-term alliance with Free League Publishing and Genuine Entertainment to continue expanding The Walking Dead Universe with The Walking Dead Universe Roleplaying Game, an official tabletop roleplaying game. The Walking Dead Universe Roleplaying Game will debut on Kickstarter in Spring 2023, offering early access to the Core Rulebook, a Starter Set, and other premium accessories and limited-run exclusives long before its Fall 2023 retail release.

For news and previews, visit thewalkingdead-rpg.com. Then follow Free League Publishing on Instagram, Twitter and Facebook, where fans can discover art and gameplay development ahead of the game’s release.

A co-production between AMC Networks and the award-winning tabletop publisher, which is working closely with key forces behind the franchise, including Chief Content Officer of The Walking Dead Universe, Scott M. Gimple and Head of AMC Networks Publishing Mike Zagari, the ongoing RPG series will introduce new story elements while drawing inspiration from the current series and upcoming spin-offs.

“The Walking Dead has always been about characters – and audiences, by extension – facing impossible life and death choices,” says Gimple. “Now, fans can face these choices head on, putting themselves in the world of the Walking Dead – at any time in the timeline, encountering familiar faces and places and brand-new ones and, within our apocalypse, making the biggest choice: Who are you going to be? We’ve seen a lot of stories in the Walking Dead Universe, now it’s time to see yours.”

The game is directed by Free League co-founders Tomas Härenstam (Alien RPG, Blade Runner RPG) and Nils Karlén, with Nils Hintze (Tales from the Loop RPG, Vaesen - Nordic Horror Roleplaying) as lead writer, Gustaf Ekelund (Twilight: 2000 RPG) and Martin Grip (Alien RPG, Blade Runner RPG) as lead artists, and Genuine Entertainment's Joe LeFavi (Alien RPG, Blade Runner RPG, Dune, The Dragon Prince) as producer and brand manager on the game series.

To immerse fans in this new extension of The Walking Dead Universe, AMC Networks, Free League, and Genuine Entertainment will also produce a limited Liveplay series, where real players will roll the dice at the game table and play an actual The Walking Dead Universe RPG campaign filmed in real-time. Featuring original events pulled from the series’ writers’ room, the Liveplay series will follow new characters who intersect with core story elements and cross paths with a familiar face or two. Kevin Dreyfuss, SVP of AMC Networks’ Digital Content & Gaming Studio, and Genuine Entertainment’s Joe LeFavi will serve as executive producers on the limited Liveplay series.

In The Walking Dead Universe Roleplaying Game, players are challenged to enter the unforgiving, post-apocalyptic sandbox and learn how to survive and thrive in this new world order.

“You can spend days just scavenging ruins and testing survival skills. Or blur it all into the background to focus upon the compelling human drama,” says Härenstam. Fans of survival games may indeed lose themselves in fortifying strongholds alone. “The place you call home should become a rich, three-dimensional character with its own origins, attributes, and memories,” says Hintze. Pushing the boundaries of the survival genre, each group can tailor their RPG experience to suit their own interests and play style. "Each session should feel like you're writing, directing, and starring in your own TWD episode," says AMC's Zagari. "Where it goes is up to you."

No matter what, expect the stress and stakes to be high. Boasting a new spin on Free League Publishing’s award-winning Year Zero engine, players must not only hone their physical skills, but deeply explore what makes them tick – confronting how the hardships of this world naturally impact what they’re capable of, in the best and worst of times.

“Just like the show, this game is not about killing walkers,” asserts LeFavi. “It's not about losing health points and fighting to stay alive. It's about losing your humanity and fighting to find and protect what’s worth living, killing, and dying for.”


 
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Russ Morrissey

Russ Morrissey

Whizbang Dustyboots

100% that gnome
I've run several long-term zombie campaigns. LIke any campaign, you want to manage the NPCs so as to discourage murder hobo behavior.
Just because it's the apocalypse, that doesn't mean this behavior wouldn't have consequences. Indeed, those consequences might be even bigger, because there are fewer people in the world -- and thus they're each more important to everyone else -- and the background threat of violence is so high.
 

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Just because it's the apocalypse, that doesn't mean this behavior wouldn't have consequences. Indeed, those consequences might be even bigger, because there are fewer people in the world -- and thus they're each more important to everyone else -- and the background threat of violence is so high.
True.

I usually work the carrot rather than the stick, making NPCs the medium by which PCs turn salvage into better items.
 


The infected from "Last of Us" are more "plant" than undead monster type, close to the D&D "yellow musk zombie"

Resident Evil is a franchise with more diversity of creatures, but these more abominations than true undead.


 

I haven't played The Last of Us, but do the zombies act differently than your classic Romero zombies? I get the impression that LoU starts a bit farther after fall of civilization than TWD did. Is that the case?

The fungal backstory for the LoU zombies doesn't really matter, game-wise, but there are some big mechanical differences, like being fast, using echolocation, etc. If Free League's game factors in TWD's slow-moving hordes—less like enemies than an environmental threat—tweaking that without making the threat level way too high could be tough.
 

payn

Legend
It's a good indication that they care about the setting rather than hoping for a quick influx of cash. They recently released Blade Runner, and althoug the latest movie wasn't that long ago, it's not as if it's a super hot franchise right now.
There is a series in development.
 


Yeah, but I don't think they're exactly striking while the iron is hot. 2012-2014? Sure, there was a lot more buzz generating around TWD back then.

Pretty sure @payn is referring to the Blade Runner series in development.

That said, there are always tons of shows in development. Until they start actually filming, I'd never say a given IP is particularly hot. There's a Blades In The Dark show in development, too, and it's not like that's an IP that's taking the world by storm right now.
 

payn

Legend
Pretty sure @payn is referring to the Blade Runner series in development.

That said, there are always tons of shows in development. Until they start actually filming, I'd never say a given IP is particularly hot. There's a Blades In The Dark show in development, too, and it's not like that's an IP that's taking the world by storm right now.
I was, but I dont think all "in development" rumors are equal. Though, in TWD case, they have 6 confirmed spinoffs so this show will it appears always be on television/stream.
 


MGibster

Legend
When I was an avid viewer of TWD, it was always fun discussing the show as the episodes aired. Often times you'd get people discussing what the characters did that episode and whether it was right or wrong of them to do so. In one episode, the Governor ambushed a group of National Guardsman (I think) and seized their vehicles and weapons. I was astonished that there were multiple people in the thread who outright stated that the Governor did the right thing. From their point of view, the fact that the soldiers were well armed meant they were a threat to Woodbury and the Governor was in the right.

I expect these kind of moral condundrums to be an important part of the game.
 

Reynard

Legend
Anyone trying to get a good handle on how to model different kinds of zombies should get themselves a copy of All Flesh Must Be Eaten post-haste. It's a bespoke system but a simple enough one you can easily translate how different kinds of zombies work, mechanically, to your favorite game. The YZE in particular is adaptable enough that it should serve as a very useful guide
 

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