That's probably a better wording yeah since that's what I was going for. Thanks!Battlefield Insight's option Improve Precision should probably be triggered by an ally targeting a creature not them attacking
Otherwise they attack, you shout, they get advantage and retroactively hit
All the bonus in the shout say 'minimum +1', so you can't actually get a penalty. The idea with the Presence offering the half stat bonus to a different Shout was so you'd have two out of three decent shouts and one with a minor +1 bonus at worst. I don't think half-proficiency would be good enough though, so I might just go for full proficiency... I just worry it might make the whole package too strong if all three are equally powerful and you have no weak spot? Or I just go for a good ol' d6 for some randomness, giving me a potential lever to pull on in a further class feature when it gets upgraded to a d8 or something???The Shouts should probably grant their bonus tied to something reliable, like half proficiency rather than pushing the character to try and have Wisdom and Intelligence and Charisma as high as possible. Or all the class' options should use the same secondary stat. As written a character will have one effective shout, one that grants a minor bonus, and one likely with a penalty
I'll think about it I guess.
Oh that's a good point! I didn't think of that, thanks!Rise Up should target a creature under an effect a save can end rather a condition. There are some effects that aren't conditions that cause conditions
You're right, it's much easier to keep track... As for the feet per die bonus, this is a new addition so I hadn't really had time to really consider the balancing... I just worry that by level 20 you could use the help action at 100 feet and that feels ridiculous, but I don't want to add complicated 'up to X' limit in there ya know? 5 feet is low but it scales better as you level up. I could always START at 10 feet? Would that work?Under Expose Weakness, Distracted should probably just prevent the target from taking reactions. It's simpler to say and manage
Under the secondary ability to increase the range you can Help it could be 10 feet per die. Insight dies are big and increase slowly
Shoot, I meant ability! I'll fix it right away.Advanced Signals, Exposed Nerves. There no mechanic in the game called an "attribute"
That's a much better wording, thanks... Though that would mean that if you use an Opportunity Attack FIRST Insight would be unavailable so I could go for the extra reaction thing. I've done a quick fix if you want to check if you think it's better.The second benefit of Master's Insight could be cleaned up. Perhaps "The first time in a round you use your Battlefield Insight it doesn't use your reaction." Or a bonus reaction that can only be used for Battlefield Insight
Right! Another thing I can switch right away.Tempered Body should say "you gain proficiency in Strength and Constitution saving throws."
Yeah I completely forgot about bounded accuracy on that one... how about +5?Ultimate Awareness is odd. A +10 bonus means the character is always rolling a natural 20 for Perception and Investigation
Oh... Another quick fix then.Peerless Insight should add 1d6 to your Insight Pool at the start of EACH of your turns. Otherwise it's just once.
Thanks for the comments! Did you also have time to look at the subclasses?