here's a good one...

Hypersmurf said:
Well, no. You'd be provoking one.

"Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent."

-Hyp.

Hmm, true.

Although that makes me ponder an interesting circumstance that I'm not too sure of how possible it is, but still is fun to consider at least.

Given how it reads, it seems kinda silly, but it is fairly obvious to me though.
Re-enter to threatened space. After you provoke your first AoO for movement (Against a given opponent), you should be able to return (and exit) threatened spaces without any risk from said opponent.

Makes sense rules wise, and balance wise, and doesn't really cause much of a problem in 3.5, and Schism or possibly a quickened spell in the middle of a double-move are the only that would make it painfully evident.

Especially to prevent radial movement abuse such as above :). After all, if not for preventing that clause, said bard would get 8 AoOs off on the poor barbarian, who may well get his Dex bonus denied from being choke-held/rapid sun.

On the topic again though, did the 15 ft marble wall survive? At the very least it should have taken 185-(marble hardness) in damage from that onslaught.
 

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reiella said:
Given how it reads, it seems kinda silly, but it is fairly obvious to me though.
Re-enter to threatened space. After you provoke your first AoO for movement (Against a given opponent), you should be able to return (and exit) threatened spaces without any risk from said opponent.

Right.

-Hyp.
 

Did the deathknight levitate? That would have been a nice dumbbell ... deathknight on the one end, barbarian on the other, rotating around each other...

Hyp: Disbelieve as well. Rolled a nat 20. Honestly.
 

Hypersmurf said:
Well, no. You'd be provoking one.

"Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent."

-Hyp.

Not if he took the "Reflexes of the dead" feat from the Quintessential DeathKnight, although that would of course only apply if he was monkey gripping the spiked chain and using the other hand to wield a lance one-handed.
 

Kerrick said:
I've got a question for you folks out there... This happened a couple sessions ago to one of my characters.

I was playing a 13th-level barbarian wearing heavy fortification leather armor (+3, if you really want to know). We were going up against a death knight, a high-level bard, and a flesh golem servant. In the final battle, the death knight wrapped his spiked chain around my PC's neck (successful hit) and yanked me off my feet. I failed the Strength check, and I was airborne. He proceeded to whirl me around his head for two rounds (I failed the Escape Artist check both times) until he got me up to somewhere around 80 rpm, then slammed me into a 15-foot thick marble pillar. After several mintues of discussion, the DM ruled that I was dead, no save. He didn't even bother to roll damage - I had 175 hit points (raging). What do you guys think?
Hmm..i've read something like this in the Complete Nerd...
 

Bauglir said:
Not if he took the "Reflexes of the dead" feat from the Quintessential DeathKnight, although that would of course only apply if he was monkey gripping the spiked chain and using the other hand to wield a lance one-handed.

Enh. I haven't heard good things about Quintessential DeathKnight. I think they rushed it to print to try and get it out ahead of the Complete Death Knight, and from what I've heard, it shows up in the broken mechanics especially...

-Hyp.
 

Lord Pendragon said:
Well, if Hyp and Sejs are serious, then it's an actual ability. You don't get a save versus a cleric's Death Touch, either...
Dude, you have got to put some more ranks in that Sense Motive skill! How else will you know when Hypersmurf is, as in this case ... wait for it ... wait for it ... jerking your spiked chain. Ba-da-bing!

As for the original poster, as has already been said, your DM is a moron.
 

That's why I never go on enworld without a Mind Blank in place. :P

And by the way: if you think the Complete Death Knight (or Quint Death Knight) are bad, wait till Complete Terrasque is released. The options for playing a Terrasque on 1st-level (they're powered down: Only Str +10 and no Carapace) are there, and of course, rules to have Terrasques as Mounts, Animal Companions and Familiars. Summon Terrasque is one of the new Cantrips introduced (it's limited: only one round duration - but as it's a free action, it's nice enough)



Now, to get serious (more or less): The DM probably gets some perverse satisfaction out of killing PC's randomly. A Bastard Dungeon Master From Hell, to be sure. I'd advice you to kick the living hell out of him, but you better think twice before you cross a BDMFH...
 

Show up to the next session with 10 premade characters and tell him you're preparing yourself for his "creative DMing style." Maybe he'll get the point.
 

Kerrick said:
In the final battle, the death knight wrapped his spiked chain around my PC's neck (successful hit) and yanked me off my feet. I failed the Strength check, and I was airborne. He proceeded to whirl me around his head for two rounds (I failed the Escape Artist check both times) until he got me up to somewhere around 80 rpm, then slammed me into a 15-foot thick marble pillar. After several mintues of discussion, the DM ruled that I was dead, no save. He didn't even bother to roll damage - I had 175 hit points (raging). What do you guys think?

Assuming this isn't a troll, I'd say your GM is a moron.

Either that or he's the guy who thought that a Ring of Telekenesis should allow one to stop arrows in mid-flight, spin them around at the speed of light and throw them back at the archer for 100-600 hitpoints of damage each. (Actual situation/letter in a Dragon magazine back in the 80's!)

Well on second thought, I guess that too would mean he's a moron.
 

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