Math!
At 80 rpm, at the end of a 10ft chain, you are moving about 60 miles an hour. That's as fast as you're going after falling about 110 feet. Figure 1d6 for every 10 feet fallen, or 11d6 falling damage, gives about 40 points of damage average, if you want to try to translate real-world physics into D&D mechanics, something about as dubious as whirling a barbarian around your head at 80rpm in the first place...
*blinks*Kerrick said:He proceeded to whirl me around his head for two rounds (I failed the Escape Artist check both times) until he got me up to somewhere around 80 rpm, then slammed me into a 15-foot thick marble pillar.
I think being whirled around at 80 revolutions per minute by your neck at the end of a spiked chain is grounds for insta-death... but since you asked, and because I'm a nerd...Kerrick said:After several mintues of discussion, the DM ruled that I was dead, no save. He didn't even bother to roll damage - I had 175 hit points (raging). What do you guys think?
At 80 rpm, at the end of a 10ft chain, you are moving about 60 miles an hour. That's as fast as you're going after falling about 110 feet. Figure 1d6 for every 10 feet fallen, or 11d6 falling damage, gives about 40 points of damage average, if you want to try to translate real-world physics into D&D mechanics, something about as dubious as whirling a barbarian around your head at 80rpm in the first place...