Marshall
First Post
Cabral said:
Normally spells that require a ranged touch attack don't have a save. Upping the damage to a d6 per caster level (max of 5d6) is not a bad suggestion.
Fire Dart is fine as is. Compare to Lesser Fire Orb, quicker progression/less damage.
If you go to d6, allow a fort save. Attack roll + Ref save is a no-no. (Flame Arrow not withstanding,its wrong, WotC wont admit it)
The other one is fine, its a huge area but not much better than Fireball