This....thing...is....AWESOME!
So, it is only dangerous in the circumstances for which it is designed to be used? Shocking turn of events.If the level 18 party has even an inkling of what they are up against in the sibriex, they are going to nova that thing into paste.
The only way it's dangerous is if it's the last of the mythical "6-8 encounters per day" or if there is some kind of serious terrain advantage that allows the sibriex to become straight-up untargetable on other creature's turns.
In both cases, it doesn't need to have Legendary actions or resistance to be a serious threat. I think Legendary should be reserved for creatures that are encounters unto themselves, because the "field or green room" no longer counts as "favorable terms."
So, they just blew a bunch of resources to nova a Medium-difficulty encounter. Okay. I don't see the problem here.If the level 18 party has even an inkling of what they are up against in the sibriex, they are going to nova that thing into paste.
I agree that a legendary creature should be able to function as an encounter unto itself. But where are you getting this idea that a Medium encounter should be a "serious threat?" If you want an encounter where the monster has a significant chance to win, you should be looking for a Deadly encounter, which a lone sibriex is not expected to provide for a party of level 13 or above.In both cases, it doesn't need to have Legendary actions or resistance to be a serious threat. I think Legendary should be reserved for creatures that are encounters unto themselves, because the "field or green room" no longer counts as "favorable terms."
I must have missed the rule that says the Intelligence modifier is added to Challenge Rating, simply because DMs always surround them with minions.One of the characteristics of intelligent monsters is they have lots of minions to fight for them.
Going up against a party of adventurers solo is pretty much the definition of an awesome BBEG!Going up against a party of adventurers solo is pretty much the definition of low intelligence.
If the level 18 party has even an inkling of what they are up against in the sibriex, they are going to nova that thing into paste.
The only way it's dangerous is if it's the last of the mythical "6-8 encounters per day" or if there is some kind of serious terrain advantage that allows the sibriex to become straight-up untargetable on other creature's turns.
In both cases, it doesn't need to have Legendary actions or resistance to be a serious threat. I think Legendary should be reserved for creatures that are encounters unto themselves, because the "field or green room" no longer counts as "favorable terms."
But its stupid.....assuming you're in the Abyss and the dm isn't hand waving you through the plane there is no way that you wouldn't already have been in 2-3 encounters with anything from Glabreezus to a Balor and an abyssal horde. Creature's like this have lairs, there should never be a time where you aren't fighting this thing in addition to it's wretchlings and 3-4 hezrous (or whatever it has on hand).
Example: 18th level party vs Sibriex in it's lair alongside 5-10 wretchlings, 3 glabreezu, 3 hezrous, and a marilith. After 2 rounds more demons continue to wander into the fight looking for an easy meal (roll on a random demon table, because this is the Abyss).
Anything that isn't something like this is either the result of plot events (some god teleporting you in front of this creature while it's alone, or a demon lord that you're somehow on good terms with gives you the creature's location and it's behavior patterns) or the DM is purposely downplaying the monster to pad the party's exp and collective egos (nothing wrong with this) but if you're trying to seriously run this monster then nothing you said above makes any sense.
Intelligent monsters can't really be more intelligent than the DM who is controlling them...
Why would you go to the Abyss without a plan? Planeshift over to the Abyss and hole up somewhere. Likely in an extradimensional space. Scry over and over again until it works, watch 'till it's relatively isolated, planeshift in, decimate it, planeshift out. If we're talking about 18th level characters.
12th level characters have a bit of a harder time, given lack of access to planeshift, so it's assumed we fight it on the material plane in it's liar. In which case, you slog through the dungeon to get to the BBEG. There may be a few low level minions with it, but unless you're tossing 2-3x the xp budget of the party at them at once, you can't go hog wild with minions.
It will never work. A successful save versus scrying prevents you from casting it again on that target for 24 hours. So, on the rare occasion that you slip scrying past the sibriex's magic resistance, the sibriex only needs one shot of LR to block you for a full day. And then it recovers its LR and can block you again tomorrow.Why would you go to the Abyss without a plan? Planeshift over to the Abyss and hole up somewhere. Likely in an extradimensional space. Scry over and over again until it works...
Then you've got 12th-level PCs facing hold monster, feeblemind, and command three times per round, starting after the first PC's turn, at save DC 21. The sibriex doesn't need minions to lay waste to a 12th-level party.12th level characters have a bit of a harder time, given lack of access to planeshift, so it's assumed we fight it on the material plane in it's liar. In which case, you slog through the dungeon to get to the BBEG. There may be a few low level minions with it, but unless you're tossing 2-3x the xp budget of the party at them at once, you can't go hog wild with minions.