This....thing...is....AWESOME!
Unless those minions can take a hit for it, this thing will still be vaporized in the first round. It's one of the flaws of 5E monster design. Nothing can stand up to focus fire to use as a solo or big boss. Basically anything that is intended to last more than a round or be remotely memorable needs about 50hp per party level.
See, this is exactly why I think the Far Realm is silly and redundant. Because what you just described? That's the Abyss! Demons are the entities warping and destroying reality, forcing everyone else to make unlikely alliances (e.g., devils with angels) against them. They follow no rules. Their whole purpose is to annihilate the multiverse, sweeping everything back into primordial chaos. When the Abyss leaks into the material plane, it spreads corruption and insanity. The demon lords have cults of demented worshippers practicing unspeakable rites.It is a bit like the outsiders in the Dresden Files. Demons and Sidhe are alien and unknowable, but at least they come from this reality, they are immensely powerful and possess abilities unlike anything humanity has, but they have to play by the rules. When stuff leaks in from Beyond the Outer Gates (or the Far Realm) stuff gets serious and you get weird alliances to stop whatever reality warping/destroying thing they are doing...
Given that it's intelligent enough to know how much damage a party can dish out (I know my group of non-optimising role players don't do anything like so much) it would make sure never to be in the same room with the party until it has already crippled them.
I remember one game a long time ago the party's lich enemy teleported into the camp whilst they where resting, used Finger of Death (or some other 1st edition insta-kill spell) on the character keeping watch, then immediately teleported away again. It's pretty easy for smart monsters to make the party's life miserable.
Given that it's intelligent enough to know how much damage a party can dish out (I know my group of non-optimising role players don't do anything like so much) it would make sure never to be in the same room with the party until it has already crippled them.
I remember one game a long time ago the party's lich enemy teleported into the camp whilst they where resting, used Finger of Death (or some other 1st edition insta-kill spell) on the character keeping watch, then immediately teleported away again. It's pretty easy for smart monsters to make the party's life miserable.
""Is this going to be a stand-up fight, sir, or another bug hunt?""
Eventually your friends gets tired of readied action BS cheese and negative play experience, and even then a boss monster should last a few rounds. Strahd is the exact same way. Vaporized the instant someone catches him or you fail in a parallel processing race against 5 other players. All because WOTC keeps designing HP's assuming everyone is playing some chumps with no feats, a 13 in their attack stat, no magic items, refuse to wear armor because it clashes with their hat, and no tactics or coordination.
I can auto kill the party any time. "You're pooping and the tarrasque appears and kills you". Still not satisfying. Giving things the "+500 HP juice" actually works pretty well.
See, this is exactly why I think the Far Realm is silly and redundant. Because what you just described? That's the Abyss! Demons are the entities warping and destroying reality, forcing everyone else to make unlikely alliances (e.g., devils with angels) against them. They follow no rules. Their whole purpose is to annihilate the multiverse, sweeping everything back into primordial chaos. When the Abyss leaks into the material plane, it spreads corruption and insanity. The demon lords have cults of demented worshippers practicing unspeakable rites.
The Abyss does everything the Far Realm wants to do, but it also weaves it into the broader "order versus chaos" theme of D&D. The Far Realm is just a bit of H.P. Lovecraft imagery bolted onto the side of D&D because Bruce Cordell wanted to write a Lovecraft-themed adventure back in 2E.
I don't mind if they drop the name "obyrith," but it'd be a real shame to lose the concept: An elder race of demons whose presence warps reality, and the sight of them is enough to drive you mad. I've always thought obyriths were vastly superior to the Far Realm as a way to integrate Lovecraftian horror into the D&D mythos. The Far Realm always felt bolted-on, whereas obyriths fit right in with the Great Wheel cosmology and the insanity of the Abyss.
""Is this going to be a stand-up fight, sir, or another bug hunt?""
Eventually your friends gets tired of readied action BS cheese and negative play experience, and even then a boss monster should last a few rounds. Strahd is the exact same way. Vaporized the instant someone catches him or you fail in a parallel processing race against 5 other players. All because WOTC keeps designing HP's assuming everyone is playing some chumps with no feats, a 13 in their attack stat, no magic items, refuse to wear armor because it clashes with their hat, and no tactics or coordination.
I can auto kill the party any time. "You're pooping and the tarrasque appears and kills you". Still not satisfying. Giving things the "+500 HP juice" actually works pretty well.
See, this is exactly why I think the Far Realm is silly and redundant. Because what you just described? That's the Abyss! Demons are the entities warping and destroying reality, forcing everyone else to make unlikely alliances (e.g., devils with angels) against them. They follow no rules. Their whole purpose is to annihilate the multiverse, sweeping everything back into primordial chaos. When the Abyss leaks into the material plane, it spreads corruption and insanity. The demon lords have cults of demented worshippers practicing unspeakable rites.
The Abyss does everything the Far Realm wants to do, but it also weaves it into the broader "order versus chaos" theme of D&D. The Far Realm is just a bit of H.P. Lovecraft imagery bolted onto the side of D&D because Bruce Cordell wanted to write a Lovecraft-themed adventure back in 2E.
""Is this going to be a stand-up fight, sir, or another bug hunt?""
Eventually your friends gets tired of readied action BS cheese and negative play experience, and even then a boss monster should last a few rounds. Strahd is the exact same way. Vaporized the instant someone catches him or you fail in a parallel processing race against 5 other players. All because WOTC keeps designing HP's assuming everyone is playing some chumps with no feats, a 13 in their attack stat, no magic items, refuse to wear armor because it clashes with their hat, and no tactics or coordination.
I can auto kill the party any time. "You're pooping and the tarrasque appears and kills you". Still not satisfying. Giving things the "+500 HP juice" actually works pretty well.