Cascene
A wandering type of human a given for there appearance and the fact that they can use human only magic items. Since of that little thing they are accepted as humans everywhere and anywhere. This offshoot of humanity is so human in the way they look that the only difference people can see is in there eyes they have an odd look to them, which even then is hard to tell that there not human.
Personality: Having seen the road for most of there life of many generations as tout them to paying a close watch on things so they don¡¦t talk first in a meeting or other event. They seem to like anything a fellow human likes but dues any one care, know one knows but it seems the way they have lived since they where discovered to be around.
Physical Description: They appear perfectly human except their eyes have a cat like look to them. They use all the human categories.
Relations: They get along as there cousins do they can be nice or be as mean as they feel they haft to be.
Alignment: The tend more to the chaotic alignments but they all have there own out look on life.
Cascene Lands: They seem to be where they¡¦re kin appear. They don¡¦t seem to have any of there own lands but know one really knows.
Religion: They are like there kin they seem like full blood human here.
Language: They seem to speak the same languages as there human kin.
Names: There names are as there human kin.
Male Names: Avra, Bela, Bhanar, Hhanji, Grigori, Kamal, Karol, Nicu, Nanak, Thotin Vasile.
Female Names: Abisa Ana, Chiha, Eliza, Fari, Lela, Khoti, Mira, Natasza, Papuza, Prani, Vuma.
Adventurers: The go on adventures for the same resin as there kin.
Cascene Racial Traits
„h +2 Wisdom, -2 Charisma. In there time on the rode they have learn a lot but have become more self centered.
„h Medium-Size: As Medium-size creatures, dwarves have no special bonuses or penalties.
„h Cascene base speed is 30 feet.
„h Low-light Vision: Cascene can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
„h Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
„h Tribal Heritage: A character must select a tribe from the following list at the time of creation, reflecting her branch of the race.
Bharanda: +2 racial bonus on Spell craft checks. This bonus rises to +4 when attempting to learn new Spells.
Favored Class: Wizard.
Corrara: +2 racial bonus on Open Lock and Sense Motive checks.
Favored Class: Rogue
Dorbadani: +2 racial bonus on Handle Animal and Ride checks.
Favored Class: Ranger
Furinax: +2 racial bonus on Autohypnosus and Stabilize Self checks.
Favored Class: Psion
Ghanukka: +2 natural armor.
Favored Class: Barbarian
Khanjal: +2 racial bonus on Iaijutsu Focus checks.
Favored Class: Sohei
Masaluk: +2 racial bonus on Intuit Direction and Knowledge (nature) checks.
Favored Class: Druid
Naiat: +2 racial bonus on Perform checks.
Favored Class: Bard
Nayaram: + 2 racial bonus on Heal and Profession (herbalism) checks.
Favored Class: Cleric
Pustalava: Racial bonus of 1d4 to initiative. Roll at the start of each encounter.
Favored Class: Barbarian
Shundow: +2 racial bonus on Hide and Move Silently checks.
Favored Class: Rogue
Svaragada: +1 racial bonus on the DCs of all spells cast.
Favored Class: Sorcerer.
Dwan Dwarves
Being the most like the humans in all the world of the dwarves the dwan dwarves some times scare all the other dwarven races for the fact that they go every place and fit in very well like humans can they seem to have something in common. Most Dwarves cant really find what it is those that do go whoa that¡¦s well different.
Racial Abilities: Dwan Dwarves have all the dwarven racial traits listed on page 14 of the Player¡¦s Handbook except as follows:
„h Low-light Vision: Dwan Dwarves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. They¡¦re not as good in the dark as other dwarves.
„h They have lost their +2 racial bonus on saving throws against poison: They¡¦re not as hardy as other Dwarves.
„h They have lost their +2 racial bonus on saving throws against spells and spell-like effects.
„h 1 extra feat at 1st level, because Dwan Dwarves are quick to master specialized tasks and varied in their talents.
Craft Gnomes
Being the most crafty of the Gnomes they spend most of their lives working on their craft trying to push it to the next level. Living with the other races instead of their own (its rare that they form there own).
Racial Abilities: Craft Gnomes have all the gnome racial traits listed on page 17 of the Player¡¦s Handbook except as follows:
„h -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma. Craft Gnomes are very intelligent but are more of people that learned to look on the inside and not the outside.
„h Spell like abilities: 1/day Know Direction, Mending, Repair Light Damage. Craft Gnomes have become more in tune with what they make.
„h +4 to Alchemy Checks instead of the +2. They have a stronger sense of smell then other Gnomes.
„h +2 racial bonus to craft checks. They learn tricks that give them better chances to make what they want to make.
They seam very well rounded and balenct I like my dwan dwafs since im currently playing one in gamecats campane. Any comments and any ideas.
A wandering type of human a given for there appearance and the fact that they can use human only magic items. Since of that little thing they are accepted as humans everywhere and anywhere. This offshoot of humanity is so human in the way they look that the only difference people can see is in there eyes they have an odd look to them, which even then is hard to tell that there not human.
Personality: Having seen the road for most of there life of many generations as tout them to paying a close watch on things so they don¡¦t talk first in a meeting or other event. They seem to like anything a fellow human likes but dues any one care, know one knows but it seems the way they have lived since they where discovered to be around.
Physical Description: They appear perfectly human except their eyes have a cat like look to them. They use all the human categories.
Relations: They get along as there cousins do they can be nice or be as mean as they feel they haft to be.
Alignment: The tend more to the chaotic alignments but they all have there own out look on life.
Cascene Lands: They seem to be where they¡¦re kin appear. They don¡¦t seem to have any of there own lands but know one really knows.
Religion: They are like there kin they seem like full blood human here.
Language: They seem to speak the same languages as there human kin.
Names: There names are as there human kin.
Male Names: Avra, Bela, Bhanar, Hhanji, Grigori, Kamal, Karol, Nicu, Nanak, Thotin Vasile.
Female Names: Abisa Ana, Chiha, Eliza, Fari, Lela, Khoti, Mira, Natasza, Papuza, Prani, Vuma.
Adventurers: The go on adventures for the same resin as there kin.
Cascene Racial Traits
„h +2 Wisdom, -2 Charisma. In there time on the rode they have learn a lot but have become more self centered.
„h Medium-Size: As Medium-size creatures, dwarves have no special bonuses or penalties.
„h Cascene base speed is 30 feet.
„h Low-light Vision: Cascene can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
„h Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
„h Tribal Heritage: A character must select a tribe from the following list at the time of creation, reflecting her branch of the race.
Bharanda: +2 racial bonus on Spell craft checks. This bonus rises to +4 when attempting to learn new Spells.
Favored Class: Wizard.
Corrara: +2 racial bonus on Open Lock and Sense Motive checks.
Favored Class: Rogue
Dorbadani: +2 racial bonus on Handle Animal and Ride checks.
Favored Class: Ranger
Furinax: +2 racial bonus on Autohypnosus and Stabilize Self checks.
Favored Class: Psion
Ghanukka: +2 natural armor.
Favored Class: Barbarian
Khanjal: +2 racial bonus on Iaijutsu Focus checks.
Favored Class: Sohei
Masaluk: +2 racial bonus on Intuit Direction and Knowledge (nature) checks.
Favored Class: Druid
Naiat: +2 racial bonus on Perform checks.
Favored Class: Bard
Nayaram: + 2 racial bonus on Heal and Profession (herbalism) checks.
Favored Class: Cleric
Pustalava: Racial bonus of 1d4 to initiative. Roll at the start of each encounter.
Favored Class: Barbarian
Shundow: +2 racial bonus on Hide and Move Silently checks.
Favored Class: Rogue
Svaragada: +1 racial bonus on the DCs of all spells cast.
Favored Class: Sorcerer.
Dwan Dwarves
Being the most like the humans in all the world of the dwarves the dwan dwarves some times scare all the other dwarven races for the fact that they go every place and fit in very well like humans can they seem to have something in common. Most Dwarves cant really find what it is those that do go whoa that¡¦s well different.
Racial Abilities: Dwan Dwarves have all the dwarven racial traits listed on page 14 of the Player¡¦s Handbook except as follows:
„h Low-light Vision: Dwan Dwarves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. They¡¦re not as good in the dark as other dwarves.
„h They have lost their +2 racial bonus on saving throws against poison: They¡¦re not as hardy as other Dwarves.
„h They have lost their +2 racial bonus on saving throws against spells and spell-like effects.
„h 1 extra feat at 1st level, because Dwan Dwarves are quick to master specialized tasks and varied in their talents.
Craft Gnomes
Being the most crafty of the Gnomes they spend most of their lives working on their craft trying to push it to the next level. Living with the other races instead of their own (its rare that they form there own).
Racial Abilities: Craft Gnomes have all the gnome racial traits listed on page 17 of the Player¡¦s Handbook except as follows:
„h -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma. Craft Gnomes are very intelligent but are more of people that learned to look on the inside and not the outside.
„h Spell like abilities: 1/day Know Direction, Mending, Repair Light Damage. Craft Gnomes have become more in tune with what they make.
„h +4 to Alchemy Checks instead of the +2. They have a stronger sense of smell then other Gnomes.
„h +2 racial bonus to craft checks. They learn tricks that give them better chances to make what they want to make.
They seam very well rounded and balenct I like my dwan dwafs since im currently playing one in gamecats campane. Any comments and any ideas.