Heroclix?

Doc_Klueless

Doors and Corners
Supporter
Alright, everyone treat me like the clueless guy I am and tell me what heroclix is/are/was/were/will be. Please? I seldom make it to the gameshop anymore because of work and family and having moved to a new city, so I've no idea what this is and how it works. :o

Hey, think of it as a nice break from all those D&D is DOOOOMMMMEEEED threads. :D
 

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Its a miniatures game of superheroes produced by WizKids, the makers of Mage Knight. You can find it in Waldenbooks, Electronic Boutique and other fine stores everywhere. It is aimed at the 10-12 year old range, but is fun even for us older kids.
 

Personaly, I prefer MechWarrior: Dark Age for my clix-fix. Slightly more involved rules (The addition of heat dials for mech units, for example), IMHO better figs (I've never gotten a M:DA fig that I looked at and said "Oh MAN does that paint job suck!", I have with both Heroclix and Mage Knight. Some aren't masterwork class or anything, but all are servicable... and the mechs and vehicals mostly look very nice. It's mostly the infantry (Which are several little 10mm tall guys all bunched together... a nightmare to paint, I'm sure) that I have any qualms at all about), and let's face it... Mechs are cool!
 
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Of course, I just realized we have all be referencing mage knight, which you might not be too familiar with either, soooooo...

Basicly, any of the *clix games (splatclix?) follow a basic forumla... Buy a starter set which gives you a half-dozen or so minis, depending on the game, then buy booster sets, much like how Magic: The Gathering or any other CCG works. You get more little minis. You collect the minis you want, much like CCGs. Each mini has a point value, and when you play, you decide ahead of time on a point-level for the game, then you make an army out of your minis getting it as close as you can to that number without going over it.

It's alot like Warhammer, Warhammer 40K, or Chainmail... Basicly, you move your guys around on a playing field (Which can be anything you want... table, floor, etc... you can have scenery thats expensive and nice and realistic, or just things like books and salt-shakers and stuff for terrain too), using dice and a little tape mesure to resolve combat and so forth.

The whole *clix thing comes from the fact that each mini is on a little round base that has a clicky dial to keep track of damage, which also effects attack strength, special abilities, etc.
 


Moderatly. Not as bad as, say, Warhammer, but it's not exactly free either.

Starter set will run you from 10-20 dollars, depending on what game (Mage Knight, Heroclix, or Mechwarrior: Dark Age), and where you buy it.

Booster boxes will run you from 5-10 dollars, depending on the same factors.

If you have any stores that sell things like after-market magic cards and so forth (For us, around here, it's called The Fun Factory :p), you can get individual figs starting at about 75 cents and going up, depending on how rare and/or in demand it is.

You really should at least buy the basic set though on its own... it gives you the rules for the game, as well as dice and a little flexi tape measure.

Going for MW: Dark Age, since its the one I'm currently playing, a starter set normaly gives you enough to play with (Around 300 points worth... the "average" game level for MW and MK, not sure for Heroclix), but not really optimized or anything. Sorta like buying a starter deck for magic.

It's a collectible game, but it's not as bad as, say, Magic... for MW, I think there is only like 119 figs in the entire game right now, for example, and "killer combos" aren't a big problem in the MW game... they were a bit of one in MK, and I don't know enough about Heroclix to comment. So don't think your gonna have to spend 500 bucks to get anything close to a useable game. I've spent about 75$ bucks on MW, but most of that was just because I wanted to, not because I needed to.
 


I got into Heroclix a couple weeks ago.....be forewarned. It's like crack with sugar on top--highly addictive.

Up here in Canuckland, Starters go for ~$25 and boosters ~$10. I wouldn't pay more than ~$15 and ~$5 US if I were you. Apparently Walmart carries them as well, so you might wnat to check them out for price comparison vs. the hobby stores.

Oh, and look at my Sig!!!

PS. If anyone has a unique Vision they want to part with....I'm very interested. :)
 
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Sorry Doc, didn't even think you might not know what Mage Knight was. To add to what Tsyr has said. In addition to the dials providing a substitute for hitpoints, the numbers on the dials (indicating movement, defense, attack, and damage) also tend to have colored circles around them which cross references to a card-sheet indicating available special powers, such as heal, psychic attack, etc. This allows each character to be self-contained, without needing any special paper or anything such as you would need in most other fantasy type war-games.

I have bought both Mage Knight and Heroclicks and the starter boxes have been consistantly $20 and the booster boxes have run $6-9, depending on the game and the run. The Starter boxes for the games tend to contain 8-10 miniatures and the booster boxes will have 4-5 miniatures, depending on the game and the current run. The paint jobs on the Mini's have got consistantly better (some of the Mage Knight Dungeon minis are very good - the wyvern for example).
 

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