To Whitey, heroism is the most important thing in D&D. Period.
The game we play is really telling tales of heroism. And then there's some dice, too. Dealing with matters of good and evil, be it small scale or world shaping. Overcoming some challenge or adversity to do the right thing, even if this entails making a prodigious splatter of oneself in the attempt.
On this thread, we seem to have two conflicting definitions of the term.
Heroism: Conspicuous courage or bravery.
Heroism: WIN WITH TEH BIG NUMBAR.
Both of those have scope. Both can factor into any given game. But (busting out the thesaurus here) the former involves gallantry, valor, and nobility. For those Whitey routinely games with - folks who mostly dig into the RP element of RPGs, the character gets the hero 'tag' when they get bold and righteous against things sinister. That's when they win.
The game we play is really telling tales of heroism. And then there's some dice, too. Dealing with matters of good and evil, be it small scale or world shaping. Overcoming some challenge or adversity to do the right thing, even if this entails making a prodigious splatter of oneself in the attempt.
On this thread, we seem to have two conflicting definitions of the term.
Heroism: Conspicuous courage or bravery.
Heroism: WIN WITH TEH BIG NUMBAR.
Both of those have scope. Both can factor into any given game. But (busting out the thesaurus here) the former involves gallantry, valor, and nobility. For those Whitey routinely games with - folks who mostly dig into the RP element of RPGs, the character gets the hero 'tag' when they get bold and righteous against things sinister. That's when they win.