Heroes, Inc.: Aftermath

Hawkeye said:
"Then I guess there isn't much more we can do here."

Hawkeye


"Right. We need to keep moving. If those in control are making alterations to correct the damage they probably also know we are here. I think Shando's unique powers could have a major impact if we get him to the right place. Let's stay together, work our way to the control room as best we can, and if things get too hot... we do what damage we can and teleport out."

"Do we have any cloaking magics? Invisibility or illusions that would allow to move about a little less conspicuously?"
 

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DM_Matt said:
"You'd have to either get to the engine itself, which is around the bottom of the ship, or, MAYBE, go around the edge breaking some of the portals, but that could take a long time and is extremely dangerous, and its possible that you'll have to break a whole lot to actually finish the job, since there are so many weather control things going on here."

Could murdoch absorb some of the magicks used to power the thing? He'll use his detect magic at will ability to pinpoint a spot of high magic, and try to do some absorbing, to see if he can handle it (he'll gladly take the temporary HP ;-)
 



When you look to see if there is anytihng to break outside (no windows where you were), you find that there is a blizzard outside. It seems that the defenders of the city are using weather magic as well. The outside of the ship is surrounded by steam, snow, and wind, all interacting. The windows and some walls, which are made of cronos-magic-produced force, begin to fail and let the weather in.

Suddenly the ship begins rapidly descending. Meanwhile, you see that the metal men are unable to transmute the thorny brush blocking the stairs. Their magic is absorbed as soon as they try to use it. Soon, they too begin to melt and turn to multicolored energy and are thmeselves sucked in. You have some limited success in finding things to break in other parts of the ship.

The ship blows winds on to the river, lowering it a bit in the middle. It seems they are hoping to land a bit north of the city, on the river. This wind would reduce the damage to the lower decks.

It seems the ship is about to have a very rough water landing...
 

As the ship begins to shake and tremble, Timrin shouts above the din.

"OKAY PEOPLE, TIME TO GO!"

"BANAK, ALETHIA - GET US BACK TO OUR PERCH ABOVE THE ENEMY CAMP!"
 

Alethia rapidly begins to pray and those that can cluster around her and wink out of the area and back to their hiding place.

ooc:
Remember that we also brought back the interesting stuff in Calicos' suite. :]
 

kirinke said:
Alethia rapidly begins to pray and those that can cluster around her and wink out of the area and back to their hiding place.

ooc:
Remember that we also brought back the interesting stuff in Calicos' suite. :]

Does she have any actual ability to to that?
 


kirinke said:
ooc: Yup :] :cool:

DOMAIN SPELLS
Locate Object
Teleport 5

ah, Domain spells, forgot that. That I I didn't bother to check your sheet, sy bout that. BTW, next time you update your sheet, please include the calculations of your attacks and damage.
 

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