Heroes, Inc.: Aftermath


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Its easy to get down the hill unnoticed. Alethia and Dyria move towards the command tent. It seems that magics are protecting it and its immediate surroundings from the weather. Two well-armed ogres stand guard at each of the two enterences.

Fin prepares to repeatedly summon creatures in various places to cause more chaos.

Kayla sneaks towards the orcs working at the base of the mountain.
 

As soon as they get close enough, Alethia will attack, using the swirling snow and the tent as concealment.

ooc
MELEE +16/+6
Abarax Bane: +4 Holy Disruption Heavy Mace (now a longsword thanks to the morphing ability), those who hit you take 1d6 fire dmg. Those you hit take 2d6 fire damage. Associated with Abarax.
 


Timrin seems ill pleased with everyone starting to spread out. He whispers harshly, "We have no idea what lies beyond that tent flap. We need to stick together so we can get out together if necessary."

"Fin and his elemental friends can provide confusion and perform as a rear guard of sorts. I suggest the rest of us hit that tent like a thunderbolt, complete our business, and get out."
 

"Sounds good to me," Alethia said, grinning tightly.

A wise man once said, never irritate an overprotective woman. That goes double when she's possessed by a territorial demon. And these bozos hurt had hurt their friends. So now they would reap their folly.
 

Dyria will stand back and support Alethia, using the reach of her weapon to stay out of direct melee while disarming and tripping the ogres.

Attacks: +24/+24/+24/+19/+14
Damage: 1d6 + 16 + 1d6 electricity
Critical: 17-20/x2
 


DM_Matt said:
What are Murdoch and Barnak doing?
OCC: Sorry, RL is acting up

IC: Murdoch will fly up invisible, and follow Diria to provide air support (he'll stand ready to zap baddies, or absorb magicks). Barnak will cast a dimensional anchor. And stay close to Murdoch.
 

An angry swarm of rats suddenly pops out of the snow and starts creating chaos among some of the sheltered goblinoids.


Shando and Kayla sneak down the mountain towards the workers. Kayla throws a flask of alchemist's fire into the vat of tar being used to make the rafts. It catches fire and explodes, throwing some orcs around and hitting others with flaming tar. Kayla jumps into the fray, slashing orcs as she goes, killing about two a second (TWF/ITWF/Dervish Dance/Boots of Speed/Not Using Tumble + Robilar's Gambit/Cleave...this is what she's best at). Shando charges in, felling an ogre foreman.

The rest of you move through the blizzard to the command tent, and surprise the orgres. They lack any special ability to see through the blizzard, and you get the jump on them. Dryia slashes at their legs with her whip, hurtsing them but failing to trip them (They are after all very big and strong). Timrin and Alethia each charge one, slashing and bashing them repeatedly (Suprise round plus init win) Timrin's goes down, and Alethia's is finished off by a blast from Murdoch.

The ogre falls into the tent, opening the flap. Standing inside the tent, you see an ogre wearing intricately-runed plate mail. Unlike a real ogre, his eyes glow red and like an ogre mage, he has two small horns. His face is oddly handsome for an ogre, a bit humanlike. He holds a bastard sword, which glows with dark power. It becomes sheathed in flames, and he swings the blade towards you. An enormous, firey blast erupts from the sword (100 dmg to Timrin and Alethia, 50 to Murdoch, Dyria, and Barnak).

He flourishes his blade, and turns to Dyria. "I must thank you, mortal, for bringing me so generous a gift. Once I cleave that gauntlet from your arm, I will be unstoppable."
 

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