Heroes, Inc.: Aftermath

DM_Matt said:
An enormous, firey blast erupts from the sword (100 dmg to Timrin and Alethia, 50 to Murdoch, Dyria, and Barnak).

He flourishes his blade, and turns to Dyria. "I must thank you, mortal, for bringing me so generous a gift. Once I cleave that gauntlet from your arm, I will be unstoppable."

OCC: I imagine that Murdoch's quickened devour magic failed. Also, Murdoch has fire resistance 5, and with his cloak, this is reflected to the source.

IC: Murdoch will focus on absorbing magic (he can do it 1/round normally, and still has 2 quickened, (or 3, if he didn't attempt in the previous round)).
He'll also activate Fiendish resilience (regenerate 3 hp/rnd for 3 minutes)

Barnak will cast Perfect summons; the dimensional anchor should still be active.
Perfect summons: [from BoED] Summoned creatures in area become good, don't need to obey the caster if an evil or neutral creature was summoned. 1h/lvl, no save, 40 ft spread, 100ft+10ft/lvl range

Spells & effects active on Murdoch
[sblock]Every morning after waking and every night before sleeping, Murdoch uses the following invocations:
See the unseen: darkvision and see invisibility 60', 24h
dark one’s own luck: cha bonus to 1 save (Fortitude), 24h
Fell flight: fly at normal speed good maneuverability, 24h

Every 2 hours, murdoch casts the following:
Dark foresight: receive instantaneous warnings of impending danger or harm to the subject of the spell. Never surprised or flat-footed. the invocation gives a general idea of what action might be taken take to best protect yourself and gives you a +2 insight bonus to AC and Reflex saves. When another creature is the subject of the spell, you receive warnings about that creature.
+ plus communnicate telepathically with target if within 100ft & within line of sight

Magic item effects:
Adaptation (from amulet)
Sustenance (from ring)
Feather falling (from ring)
stringing and springing (from boots): +10 speed

Lightning & Cold Res 5 (from mantle)
Fire resistance 5 (warlock ability)

Resisted energy (incl from fire res that you have otherwise, etc) is reflected on damage source or can instead be added to the next EB.

[/sblock]
 

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"Well, I can see that I'm not the only one who comes bearing gifts," Dyria replied, preparing herself for what would probably be one the most epic battles of her life. "That really is a nice sword, mind if a take a closer look at it?" she continued, snapping out her whip dagger towards it.

((Attempting to disarm the ogre, and using Dyria's third hand ability to pull it over to her feet, where she'll kick it away so she's between it and the ogre.))
 

Alethia falls to the ground, stunned and in a great deal of pain.


ooc
If she can she'll cast cure critical wounds Cures 4d8 damage +1/level (max +20). Once she's functional barely, she'll drag herself and Timrin to some sort of cover and heal both. 2 Wands of Cure Serious Wounds (50 charges left). If she can't, the demon will temporarily take her over to do the same.
 

Steve Gorak said:
OCC: I imagine that Murdoch's quickened devour magic failed. Also, Murdoch has fire resistance 5, and with his cloak, this is reflected to the source.

IC: Murdoch will focus on absorbing magic (he can do it 1/round normally, and still has 2 quickened, (or 3, if he didn't attempt in the previous round)).
He'll also activate Fiendish resilience (regenerate 3 hp/rnd for 3 minutes)

Barnak will cast Perfect summons; the dimensional anchor should still be active.
Perfect summons: [from BoED] Summoned creatures in area become good, don't need to obey the caster if an evil or neutral creature was summoned. 1h/lvl, no save, 40 ft spread, 100ft+10ft/lvl range

Spells & effects active on Murdoch
[sblock]Every morning after waking and every night before sleeping, Murdoch uses the following invocations:
See the unseen: darkvision and see invisibility 60', 24h
dark one’s own luck: cha bonus to 1 save (Fortitude), 24h
Fell flight: fly at normal speed good maneuverability, 24h

Every 2 hours, murdoch casts the following:
Dark foresight: receive instantaneous warnings of impending danger or harm to the subject of the spell. Never surprised or flat-footed. the invocation gives a general idea of what action might be taken take to best protect yourself and gives you a +2 insight bonus to AC and Reflex saves. When another creature is the subject of the spell, you receive warnings about that creature.
+ plus communnicate telepathically with target if within 100ft & within line of sight

Magic item effects:
Adaptation (from amulet)
Sustenance (from ring)
Feather falling (from ring)
stringing and springing (from boots): +10 speed

Lightning & Cold Res 5 (from mantle)
Fire resistance 5 (warlock ability)

Resisted energy (incl from fire res that you have otherwise, etc) is reflected on damage source or can instead be added to the next EB.

[/sblock]

Dev mag doesnt work that way. He'd have had to use a ready action to use it as a counter, which would prevent him from doing anytinhg else. Essentially, quicken doesnt help you for counterspelling. Besides, its a maneuver (Book of Nine Swords), which can't be counterspelled anyway.

Also, why cast perfect summons? There is no evidence of enemy summoners around here.
 
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Timrin is staggered by the firey blast but manages to stay on his feet. He reaches out a still smoking gauntlet toward Dyria. "I will give you all I can. Now kick his ass."

OOC: Timrin has DR 10 fire so I'm assuming he took 90 hp damage? His action is to lay hands on Dyria fully curing her 50 hp. He then moves off latterally to give her room.
 

ooc:
Doesn't Alethia's weapon give her some sort of immunity/resistance to fire? In any case:
4 Holy Disruption Heavy Mace: those who hit you take 1d6 fire dmg. Those you hit take 2d6 fire damage. Associated with Abarax.
 

kirinke said:
ooc:
Doesn't Alethia's weapon give her some sort of immunity/resistance to fire? In any case:
4 Holy Disruption Heavy Mace: those who hit you take 1d6 fire dmg. Those you hit take 2d6 fire damage. Associated with Abarax.

No it didn't, but that was poorly thought out on my part. Take fire Res 10.
 

Alethia feels a wave of pain as the fire washes over her, bringing her to her literal knees. (down to 16 hit points). She clutches her holy symbol, praying softly and rapidly. "Dear lady, please heal me so I can help my friends.

ooc:
No biggie. She's still going to be hurting big time. Casting Cure critical wounds on herself Cure Critical Wounds: Cures 4d8 damage +1/level (max +20) and is burning Restoration to do so. and she also is wearing her Periapt of Health, Adaptation and Wound Closure

She's then going to spend the next few rounds ducking in and out of combat healing the others with her cure serious wounds wand.
 

DM_Matt said:
Also, why cast perfect summons? There is no evidence of enemy summoners around here.

OCC: Same reason one would cast dimensional anchor: to prevent anything bad from happening. I figured that the party would be in bad shape if a wizard were to conjure several medium to high level creatures...Better safe than sorry.
 

Steve Gorak said:
OCC: Same reason one would cast dimensional anchor: to prevent anything bad from happening. I figured that the party would be in bad shape if a wizard were to conjure several medium to high level creatures...Better safe than sorry.

FYI:

You really should look into the offensive spells in the BOED...and increasing Barnak's str to be able to better use them. BOED blasts are a cut above PHB blasts, esp stuff like Storm of Shards, Hammer of Rightiousness, and Diamond Spray....and purify is mighty, esp on the hammer, which starts at 1d8/L to evil outsiders and undead, and thus goes up to 2d6/L...against the right targets, its disintegrate without an attack roll, more damage on a successful save, and a couple levels lower. And with empower, its even scarier.
 

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