Heroes, Inc.: Aftermath

Alethia knows very well that Devan had cast the status spell and grins wryly at the Helmite.
Trying to stop Maggie is like trying to stop an avalanch with a rusted out spoon. Best we could do is make sure she stays safe. Or safe enough. the demon chuckled privately to Devan.
 

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kirinke said:
Alethia knows very well that Devan had cast the status spell and grins wryly at the Helmite.
Trying to stop Maggie is like trying to stop an avalanch with a rusted out spoon. Best we could do is make sure she stays safe. Or safe enough. the demon chuckled privately to Devan.

At the demon's mental response, Devan audibly snorts and smirks to himself illiciting a strange look from Timrin as he finshes up his healing.
 

frostrune said:
At the demon's mental response, Devan audibly snorts and smirks to himself illiciting a strange look from Timrin as he finshes up his healing.

OOC: Great, now the Paladin is going to think that the demon is talking behind his back. Sure the demon is trying to be good, but they are horrible gossips. ;) :p

"I hope that this helps to break the siege of Silverymoon. Shall we check the body to be sure its not regenerating?

Hawkeye
 






kirinke said:
Sounds good to me! :)

The dragon probably has an enormous hoard fitting a demonic dragon of such power, but unfortunately, you dont know where it is. You could try to find it eventually though. You do find some gems embedded into its hide, but you'll have to alter them into other items that humans can wear (not expensive, but takes a little time). These include a gem of Str +6, a gem of Con +6, a gem of +4 deflection, and a gem of +3 natural armor. The ten manticores each had enchanted bridles that grant feather fall, fire resistance 5, +2 natural armor, and +5 on ride and handle animal checks for anyone riding them. The sixteen riders have rings that grant them each a +1 competance bonus to missile weapon attacks, +2 deflection, and feather fall, six +1 heavy repeating crossbows and ten wanrs of fireball with 25 charges each remaining. You also find sixteen sets of leather armor +2 and sixteen masterwork short swords.
 

DM_Matt said:
The dragon probably has an enormous hoard fitting a demonic dragon of such power, but unfortunately, you dont know where it is. You could try to find it eventually though. You do find some gems embedded into its hide, but you'll have to alter them into other items that humans can wear (not expensive, but takes a little time). These include a gem of Str +6, a gem of Con +6, a gem of +4 deflection, and a gem of +3 natural armor. The ten manticores each had enchanted bridles that grant feather fall, fire resistance 5, +2 natural armor, and +5 on ride and handle animal checks for anyone riding them. The sixteen riders have rings that grant them each a +1 competance bonus to missile weapon attacks, +2 deflection, and feather fall, six +1 heavy repeating crossbows and ten wanrs of fireball with 25 charges each remaining. You also find sixteen sets of leather armor +2 and sixteen masterwork short swords.

OCC: Darn, and I just bought a belt of giant strenght +6 for Barnak! :confused:
OK, Murdoch won't benefit from any of those items (except maybe the gem of str +6, but he doesn't have any magic item slots left).

Barnak could use the gem of con+6, and one of the bridles (he'll cast Vaillant Steed (and ask one of the clerics for some lesser restorations), and use the bridle on his conjured pegasus.

It seems to me that if we can find the hoard rather quickly (say 1-2 days), we'd probably be better equipped to face Zarun. Also, why not spend the time to completely wipe out the remaining ennemy army? With their 2 most powerful leaders dead, we could get rid of the grunts. That will be one thing less to worry about.

Finally, since Fin is basically an NPC, I recommend we put hm in charge of our flying ship. This way, we can easity justify removing from the core group, but he's still available if Hypersmurf returns...
cheers,

SG
 

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