Heroes, Inc.: Aftermath

DM_Matt said:
The dragon probably has an enormous hoard fitting a demonic dragon of such power, but unfortunately, you dont know where it is. You could try to find it eventually though. You do find some gems embedded into its hide, but you'll have to alter them into other items that humans can wear (not expensive, but takes a little time). These include a gem of Str +6, a gem of Con +6, a gem of +4 deflection, and a gem of +3 natural armor. The ten manticores each had enchanted bridles that grant feather fall, fire resistance 5, +2 natural armor, and +5 on ride and handle animal checks for anyone riding them. The sixteen riders have rings that grant them each a +1 competance bonus to missile weapon attacks, +2 deflection, and feather fall, six +1 heavy repeating crossbows and ten wanrs of fireball with 25 charges each remaining. You also find sixteen sets of leather armor +2 and sixteen masterwork short swords.

After surveying the haul Timrin exclaims, "These items could prove very handy in the defense of our new base. I hadn't thought of it before, but a flying cavalry might be something we want to consider? Let us pack this stuff up a return. we can debate it on the way to Sundabar."
 

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frostrune said:
After surveying the haul Timrin exclaims, "These items could prove very handy in the defense of our new base. I hadn't thought of it before, but a flying cavalry might be something we want to consider? Let us pack this stuff up a return. we can debate it on the way to Sundabar."

There are stables that had contianed a number of griffons on the ship, designed so that they could take off and land directly from them. The griffons all drowned, but you can get new ones.
 

ooc:
Griffons hmmm? Did the barding on them seem similar to the ones that Zarun used? It could be one more nail in the coffin for him, especially if we present them to the lords and ladies who assembled in Silverymoon. I don't know about you, but from what I read, if a paladin knowingly deals with irredeemable evil, don't they loose their benifits of paladinhood? I mean, I know Naverone is an exception to the rule because he is atoning for his past evil actions, however I think that Zarun is firmly in the 'evil, irredeemable' side of the equasion.

Now that we've told him and can give him actual proof of Zarun's misdeeds (in the form of a commune, which is good enough for most religious types I think), wouldn't he be able to more openly defy Zarun and his policies?
 

kirinke said:
ooc:
Griffons hmmm? Did the barding on them seem similar to the ones that Zarun used? It could be one more nail in the coffin for him, especially if we present them to the lords and ladies who assembled in Silverymoon. I don't know about you, but from what I read, if a paladin knowingly deals with irredeemable evil, don't they loose their benifits of paladinhood? I mean, I know Naverone is an exception to the rule because he is atoning for his past evil actions, however I think that Zarun is firmly in the 'evil, irredeemable' side of the equasion.

Now that we've told him and can give him actual proof of Zarun's misdeeds (in the form of a commune, which is good enough for most religious types I think), wouldn't he be able to more openly defy Zarun and his policies?

Nope, just ordinary barding with Cronos' symbol on it. Zarun's is showy.
 

Alethia grins at the thought of a flying calvary and sobers a little as it reminds her of Zarun. "Timrin, how feasible would it be if we told Lord Taern about Zarun working with the Twice Damned. Surely he is evil, correct?" she asked.

"And I'd supect that Zarun falls firmly into the irredeemable side of things. Lord Taern might be willing to give us more 'open' help if we convince him to invest in a commune and ask the same questions we posed about Zarun. It could prove to our benefit." she looked thoughtful. "Some of those lords and ladies would most likely not want to openly ally with something evil, especially a traitor like Zarun."
 
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kirinke said:
Alethia grins at the thought of a flying calvary and sobers a little as it reminds her of Zarun. "Timrin, how feasible would it be if we told Lord Taern about Zarun working with the Twice Damned. Surely he is evil, correct? Isn't it against a paladin's code to knowingly work with irredeemably evil creatures?" she asked.

"And I'd supect that Zarun falls firmly into the irredeemable side of things. Lord Taern might be willing to give us more 'open' help if we convince him to invest in a commune and ask the same questions we posed about Zarun. It could prove to our benefit."

Taern is an Evoker. He is not a paladin, he's just a regular good-aligned blower-up of stuff.
 


Steve Gorak said:
OCC: Darn, and I just bought a belt of giant strenght +6 for Barnak! :confused:
OK, Murdoch won't benefit from any of those items (except maybe the gem of str +6, but he doesn't have any magic item slots left).

Barnak could use the gem of con+6, and one of the bridles (he'll cast Vaillant Steed (and ask one of the clerics for some lesser restorations), and use the bridle on his conjured pegasus.

It seems to me that if we can find the hoard rather quickly (say 1-2 days), we'd probably be better equipped to face Zarun. Also, why not spend the time to completely wipe out the remaining ennemy army? With their 2 most powerful leaders dead, we could get rid of the grunts. That will be one thing less to worry about.

Finally, since Fin is basically an NPC, I recommend we put hm in charge of our flying ship. This way, we can easity justify removing from the core group, but he's still available if Hypersmurf returns...
cheers,

SG

There are still a number of giants and mages among the grunts that would still pose something of a threat to you. They are also rather well dug-in in those hills. However, they now probably no longer have the ability to effectively assault the city, and the reinforcements form the neighboring cities will probably be able to go home now.

You could still bombard thme at range from the ship (the seige weapons up there have much longer range (though are less accurate at that range) since they get more air time starting high in the air), and can do invisible-wizard hit and runs, but Maggie and Tarn and Barnak can only do so much with a days worth of spells. You could stil try it though, the only quesiton is how much time yo uare willing to invest.

Regarding the hoard, you'd have to scry or do a bunch of library research, as there are no real leads, and Maggie suggests it may even be on this thing's home plane
 


kirinke said:
Alethia grins at the thought of a flying calvary and sobers a little as it reminds her of Zarun. "Timrin, how feasible would it be if we told Lord Taern about Zarun working with the Twice Damned. Surely he is evil, correct?" she asked.

"And I'd supect that Zarun falls firmly into the irredeemable side of things. Lord Taern might be willing to give us more 'open' help if we convince him to invest in a commune and ask the same questions we posed about Zarun. It could prove to our benefit." she looked thoughtful. "Some of those lords and ladies would most likely not want to openly ally with something evil, especially a traitor like Zarun."

Kayla comments: "They aren't evil, but they are kings, and kings by other names, and they have their cities to look after. To break with Zarun now means shattering the Lords' Alliance at a most perilous time. Its easy to always stand on principle when you have no one to look after. Its hard when that stand could get many innocent people killed."`
 

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