Heroes, Inc.: Aftermath

"First to Sundabar, then Chronos." Timrin agrees.

"I assume we look around the islands near Sarkon? He seemed to be massing around there."

Thinking that business is settled, Timrin motions Devan over to a map.

"Devan, we've got a regiment stuck somewhere between Baldur's Gate and Waterdeep. We need to figure out a way to get them into the fight."

OOC: DM_Matt, I assume it would be too much men and equipment to think we could bring them on-board this ship? Assuming this to be true... Timrin would like to keep them near enough to Waterdeep to be able to strike when the time comes but far enough away that they do not draw any unwanted attention.

One idea: They bypass Waterdeep and move on to Neverwinter or some similar 'friendly' northern local (Luskan is bad) and offer their services to help these smaller communities deal with the remnants of the goblinoid army.

Any suggestions you may have to work this out could be voiced through Devan (hint, hint :lol: )
 

log in or register to remove this ad


frostrune said:
"First to Sundabar, then Chronos." Timrin agrees.

"I assume we look around the islands near Sarkon? He seemed to be massing around there."

Thinking that business is settled, Timrin motions Devan over to a map.

"Devan, we've got a regiment stuck somewhere between Baldur's Gate and Waterdeep. We need to figure out a way to get them into the fight."

OOC: DM_Matt, I assume it would be too much men and equipment to think we could bring them on-board this ship? Assuming this to be true... Timrin would like to keep them near enough to Waterdeep to be able to strike when the time comes but far enough away that they do not draw any unwanted attention.

One idea: They bypass Waterdeep and move on to Neverwinter or some similar 'friendly' northern local (Luskan is bad) and offer their services to help these smaller communities deal with the remnants of the goblinoid army.

Any suggestions you may have to work this out could be voiced through Devan (hint, hint :lol: )

(How big is your force?)
 

kirinke said:
ooc:
Did we level yet? :)

IC:

"Kayla, they may be expecting that." Alethia said gently. "The only way you can really help your homeland is to get rid of the twice damned and their puppets. The only way we can ensure a future for all of Toril is to get ride of the twice damned."

"Let's go after Cronos." she said grimly. "The false soul gem Selune gave us will be the key. Now it is time to put it into play and I think that Zarun will deliver it to him for us,"

Kayla answers

"While there may be a plot to do far more harm in the future, foiling it does nothing for my country is it is destroyed by the Thayans first. Besides, I promised my brother that I would always look out for him, and now he is missing somewhere in what is probably now enemy territory. Also, I have an oath to my queen to fulfill.

Thay has always been evil but never this aggressive. Up until now, the ruling Zulkirs fought among themselves far too much to get together this sort of united and coordinated foreign policy.

Do not overlook the role of that region in the twice-damned's plans. Remember that their takeover of Waterdeep had largely to do with invented conflicts over Waterdeep's policies towards Thay. Remember that Zarun arose from there, and that the twice-damned were released by minions of the ancient lich Al-Hulath, who is from Mulhorand, which is also reletively nearby."
 

Meanwhile, the ship arrives at Sundabar, a small, dense, heavily-fortified stone city, built partially into a mountain. Its many towers and walls are distinguished by their long spikes, designed to keep away dragons and other flying menaces. This poses a problem: How exactly are you going to be able to land this ship for repairs. Cronos surely has built docks specifically for this oddly-shaped vehicle, but there are none in Sundabar, nor sufficient open space to do so. Clearly, there will be some logistical problems ahead for you.

Riding a griffon, Helm Drawf-Friend, having apparently arrived back at Sundabar before you did, approaches the ship and is allowed to land. After stabling his griffon, he approaches you and says "Greetings, friends. I just arrived in Sundabar by magical means an hour ago. Under the cover a magical weather, the forces stationed in Silverymoon managed to get to the mountains to challenge the goblinoid army, and now with superiority in the air and in mages, we forced them to retreat. The Silver Marches Alliance forces who were reenforcing Silverymoon are returning to their cities. Alas, while everyone was bottled up in Silveryoon, a number of towns and villages were destroyed by smaller branches of the goblinoid force, and two cities are under seige. When their reenforcements return, they will likely break those seiges, however. It seems that victory is at hand, and we thank you for it."
 

ooc:
Maybe Naverone might have some ideas from having been flying the thing for a while on how to land it safely.

IC:
"It is well then." she said with a smile. "But how do things fare in Waterdeep and do you have any idea of what Zarun is doing or planning so that we might be able to counter his plots?"
 

kirinke said:
ooc:
Maybe Naverone might have some ideas from having been flying the thing for a while on how to land it safely.

IC:
"It is well then." she said with a smile. "But how do things fare in Waterdeep and do you have any idea of what Zarun is doing or planning so that we might be able to counter his plots?"

Naverone knows how to land it, but he doesnt know of a suitable place, being that the ship is shaped rather like the planet saturn with extra large rings and a vertically-stretched center part. The bottom is rounded, so it cannot land on just any open area.

Helm says, "Alas, no, I have heard nothing from Waterdeep. Hpwever, you should be happy to know that if the goblinoid army is finished off, we will have a bit more breathing room to defy Zarun."
 
Last edited:


DM_Matt said:
(How big is your force?)

105 soldiers and officers + another 2 dozen warhorse horses + 30 drovers, shepherds, and craftsmen leading a baggage train complete with livestock, beasts of burden and wagons.

In short, A LOT.


To Kayla...

Do not overlook the role of that region in the twice-damned's plans. Remember that their takeover of Waterdeep had largely to do with invented conflicts over Waterdeep's policies towards Thay. Remember that Zarun arose from there, and that the twice-damned were released by minions of the ancient lich Al-Hulath, who is from Mulhorand, which is also reletively nearby."

Timrin smiles sympathetically, "We have not forgotten I assure you."

"You must do what you feel is necessary, we shall not sway you. You are right to suggest we focus our attention in the area however. I believe the islands off the coast of Mulhorand will be our next destination. We can take you at least that far if you are willing to wait for the ship to be repaired and upgraded?"



Upon arrival in Sundabar...

Riding a griffon, Helm Drawf-Friend, having apparently arrived back at Sundabar before you did, approaches the ship and is allowed to land. After stabling his griffon, he approaches you and says "Greetings, friends. I just arrived in Sundabar by magical means an hour ago. Under the cover a magical weather, the forces stationed in Silverymoon managed to get to the mountains to challenge the goblinoid army, and now with superiority in the air and in mages, we forced them to retreat. The Silver Marches Alliance forces who were reenforcing Silverymoon are returning to their cities. Alas, while everyone was bottled up in Silveryoon, a number of towns and villages were destroyed by smaller branches of the goblinoid force, and two cities are under seige. When their reenforcements return, they will likely break those seiges, however. It seems that victory is at hand, and we thank you for it."

Timrin nods respectfully, "Thank you Lord."

"I only hope the rest of the Silver Marches judges us on our actions and not the words from Waterdeep."

"We very much appreciate your trust and generous offer to re-fit our ship. Where best should we set down?"
 

frostrune said:
105 soldiers and officers + another 2 dozen warhorse horses + 30 drovers, shepherds, and craftsmen leading a baggage train complete with livestock, beasts of burden and wagons.

In short, A LOT.


When you first found the ship, it carried a force of about 600 plus a smaller amount of animals, though its resources were stretched.
 

Remove ads

Top