Heroes, Inc., Day 2: Goldenight

frostrune said:
OOC: Timrin's turn attempts are a little more potent than Arundel's. I turn as a Cleric 9 with a CHA 20. I also have 8 attempts per day.

OOC: Well, just a little :)

There's a thought - DM, do you allow Aid Another on turning checks? Arundel might be better utilised giving Timmy a bonus than trying to turn by himself.../OOC
 

log in or register to remove this ad

OOC:
Alethia can turn undead as a 6th level cleric. She can make 4 turn attempts without her cloak of charisma and 6 attempts with. She also gets a +2 bonus on turning checks.

Alethia keeps her wand of searing light in her hand.
 

Dyria followed Fin to the manhole. "I better not go down first," she commented. "I work better when I have my enemies at whip's length." She stretched out her whip-dagger in preparation of the upcoming combat.
 

"Like the man says. No undead. Only corpses," She chuckled. "Hope you'll be able to use it," she told Dyria. "If there are swarms, I'm going to use the wand. If there are walking dead down there the mace. If that dragon shows up. Bow."
 

Timrin and Arundel present ter holy symbols and chant together, pushing the bugs away from their holy power. Mursdoch continues blasting them. The caost is clear to the manhole.

Meanwhile, Fin's cats arrive in the sewers through alternate routes.
 

Kaarlo goes 1st down the hole, using his elven eyesight and slight frame. He looks for any obvious traps. Ready to disable anything that pops up.

OOC: I can't find the character thread and I am in a rush so no search +?? number. I am out till Monday. Use me as you see fit.
 

You manage to all get into the sewers, and take a good-sized chunk out of the bugs. The water is sseverla inches deep and very dirty, making tracking hard by scent or tracks, and severely hampering the cats' movement. You do, however, spot some streaks or muck on the wall with a few shed scales in them, moving in only one direction. Following them for a bit, yo ueventually turn a corner and see that they do not seem to continue, and two other lines cross the sewer line you are in, which itself deadends.
 

DM_Matt said:
You do, however, spot some streaks or muck on the wall with a few shed scales in them, moving in only one direction. Following them for a bit, yo ueventually turn a corner and see that they do not seem to continue, and two other lines cross the sewer line you are in, which itself deadends.

Fin produces his magical lens, and examines the walls of the two new tunnels for similar marks, with an eye to determining if they represent a coming or a going...

OOC: Track feat, Swift Tracker ability, Survival +25, Lens of Detection +5, Favoured Enemy: Undead +2, total +32 /OOC
 

Alethia keeps silent, watching the area, using her own tracking abilities to see if she can discern where the critter went. She will speak up if she spots anything.

Track ability. Search 10, Spot 12, Listen 12, Know Religion 9, Know dungeons 7
 

Timrin will begin scanning the area with Detect Evil starting with the sewer channels. He is thinking one of them might open up into a deep pool just below the surface and the 'dragon' might be hiding there.

If that proves unsuccessful he willl continue around the entire area in a 60' radius including walls and ceilings. One could be illusory... right?

Reminder: his Clarity of Mind spell is in effect for a LONG time. It gives him +4 bonus vs enchantments and compulsions and helps him penetrate glammers.
 

Remove ads

Top