Heroes, Inc., Day 2: Goldenight

frostrune said:
On his action Timrin will attempt to break the grapple (Grapple check +18/+13/+8). Once free will grab his holy symbol and make a turn attempt (d20 +7, turns as a cleric 9).

Murdoch, hovering at the back of the group (OCC: he was one of the last ones to enter the sewer), will blast Timrin assaillant. He'll make his blast arc to Crimson's and Alethia's agressors too, since Shando seems to be in a better posture.

OCC: Vitriolic eldrich blast: Ranged touch attack: +13 hit (+14 if within 30ft);
Damage: 8d6 +1 (6d6 base +2d6 chasuble +1 point blank shot) + 2d6 for 2 rounds with vitriolic blast (ref save once to avoid additional damage).
Can arc blast to 2 additional targets (must succeed a ranged touch attack).

If he can't get a clear shot, he'll either use his Eldrich cone or regular blast to get as many foes as he can.

If there are any enemies left, he also use a quickened eldrich blast (not vitriolic) and arc it to the same 2 as the first blast.
 

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Hypersmurf said:
OOC: Question: is the water we're in 'running water'?

If so, do these vampires appear at all inconvenienced by it?

Second question - were the cats in range of the glyph? If so, did they take no damage (Reflex +12, Evasion), 50 damage, or 75 damage (+50% damage from area attacks)?

Yes is it, No they are no inconvenienced and they are not that similar to any vampire you've ever seen, and since they werent tracking and dont like/have trouble moving through the deep water, they are only there if you want them to be, in which case its 75.
 

Those not grabbed are in the main tube. There are two tubes crossing it, each ten feet wide, with te feet between them, and 20 more feet until the illusory wall. All those grabbed are in the second square into their respective pipes.



The draconic beast shows itself, its long neck moving through the illusory wall and tries to bite Dyria in half. She barely gets out of the way in time. (More from surprise round. Srry, forgot it...now new round.)

Kaarlo splashes through the water as he runs to help Alethia. He drives his blade through a weak point in the east's exoskelton, causing it to scream out in pain. The fact taht his strike at a particularly weak point worked indicates that this thing either isnt undead at all or is at least a largely-demonic hybrid. (26dmg)

Shando continues struggling with the creature (Hawkeye didnt post actions, but thats really his only option), but is unable to make any headway.

Dyria snaps her whip dagger at Crimson's assailant, hitting him, but it takes a couple more tries to manage to wrap the whip aaround his neck and pull, slashing his throat very badly. (50 dmg total). That too indicates that these are more demon tan undead (Crit).

The monster holdng Shando pins him, and digs his claws into him, and bites down on his neck and sucking his blood. Shando feels poison flowing through his veins from the claw wounds, but his training allows him to ignore it. (26dmg, -3 con from blood sucking, which means -26 more hp). However, wounded already from the electricity, he passes out from blood loss (hp --> -7)

The one on Alethia ignores Dyria and does the same to Alethia, except she is not resistant to his poison. She beegins to feel weak and numb (30dmg, -5str, -3con, -24hp from con loss)

Alethia tries to get free, or at least activate her wand of searing light, but the beast is too strong.

Crimson, glowing form th eelectrical charge she holds, manages to suddenly slip free of the creature and step out of the pside-pipe into the main one.

Crimson's beast steps forward and claws at her. Both hit and latch one to her. (2 poison saves..first makes it second fails, -6str). He steps forward, pulling her towards him and smashing his forehead into hers. She collapses in a daze, held up by his claws (49 dmg total plus 1r stun (fort = fail)).

Timrin struggles with the beast a bit,and finally manages to throw it off of him. If comes back at him, though, but Timrin blcks a claw with his shield, and sidesteps te beast as it lunges to bite. However, as he does so, the beast manages to claw Timrin's leg. Timrin, however, manages to resist the poison (12dmg).

Fin still hasnt chosen an action. He will still get to go.

In order to get line of sight, Murdoch needs to move right up the the crossroads areas. He leasrns the hard way that these things are immune to acid. He quickens another that zaps the ones on Crimson and Alethia, but they are still alive and kicking. (25dmg)

The dragon bursts thorugh the ilusory wall. You now see that it has no wings, but instead has tentacles where they should be. You see that the creature has many sores on its skin, and see plague bugs moving beneath his flesh. It manages to bite Dryia this time (20dmg), but she resists its poison.
 
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Arundel picks himself up from where the Telekinetic glyph hurled him, noting that while he is currently not engaged, others are not so fortunate. He retreats to the main tunnel, casting a Heal spell on Crimson (curing 122 points of damage, ability damage, the poisoned condition, and the stunned condition).

Fin mutters one frustrated syllable as he observes the lack of any effect of the running water on their attackers, and realises that he wasted a lot of money on a secret weapon that is likely of no use at all. Falling back to basics, he casts Sunbeam, and unleashes a sizzling bolt of sunlight at the dragon.
 

OOC: I didn't post any actions because I was waiting for an answer to my question. I think its a bit unfair that you answer my question after I have gone to bed and then adjudicate the round assuming Shando doesn't have any options but to struggle. Shando does have other options besides trying to break the grapple. If Shando didn't have initiative I would accept that I have been incapacitated. However, since it appears that Shando would have had initiative (for the first time since starting here. :p ) he would have Dimensioned Door back out into the main sewer pipe, taking no AOA in the process. Once there he would pull a Cure Serious Wounds out of his Handy Haversack and drink that. I guess its just a limitation of playing by post compared to playing face to face with a combat mat present and just the way that I play, but I like to have as much information as possible before making a decision in combat. I have never played a play by post game before and this is a learning experience for me. I guess from now on, I'll just post all my possible actions and go from there.

Hawkeye
 

On his turn, Timrin boldly presents his holy symbol...

"Flee the wrath of Helm!"

OOC: His attempts to turn the demon-vampire. Turn check d20 +7, turns as CLR 9.
 

frostrune said:
On his turn, Timrin boldly presents his holy symbol...

"Flee the wrath of Helm!"

OOC: His attempts to turn the demon-vampire. Turn check d20 +7, turns as CLR 9.


For the next round, Murdock will use his eldrich cone on the Dragon.
 

Hawkeye said:
OOC: I didn't post any actions because I was waiting for an answer to my question. I think its a bit unfair that you answer my question after I have gone to bed and then adjudicate the round assuming Shando doesn't have any options but to struggle. Shando does have other options besides trying to break the grapple. If Shando didn't have initiative I would accept that I have been incapacitated. However, since it appears that Shando would have had initiative (for the first time since starting here. :p ) he would have Dimensioned Door back out into the main sewer pipe, taking no AOA in the process. Once there he would pull a Cure Serious Wounds out of his Handy Haversack and drink that. I guess its just a limitation of playing by post compared to playing face to face with a combat mat present and just the way that I play, but I like to have as much information as possible before making a decision in combat. I have never played a play by post game before and this is a learning experience for me. I guess from now on, I'll just post all my possible actions and go from there.

Hawkeye

Sorry, I forgot he could do that. Ok, he does that instead of what I wrote before.
 

"Get your claws off me, you damn dirty dragon!" Dyria cursed, cracking her whip dagger, and slashing the dragon with her whip dagger. Some who used whips would never use one this close to the enemy, for fear of opening their defenses. Dyria had long perfected an attack method with prevented such.

OOC: Full attack on the dragon, using crack of fate.
To hit: +21/+21/+16/+11
Damage: 1d6 + 13 + 1d6 electricity
Critical: 17-20/x2
 
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