Heroes, Inc., Day 2: Goldenight

Crimson (Female 'Human' Psion) AC:24 HPs: 66 PPs: 181

Crimson followed the others down the hole, looking for trouble. When she landed, she concentrated a moment on two, then was ready to move on.

OOC: Manifest Energy Adaption (30 pts energy reduction, all types, Dur 130 minutes, 7 points).
 

log in or register to remove this ad


It looks like there are arks on one of the side walls. Detect evil shows some evil very close, eminating from both sides of both crossing pipes. Timrin suspects the wall at the war end is illusory.
 

Timrin's scouring gaze abruptly fixes on the intersection straight ahead and his silver eyes blaze with fire. He quickly casts an incantation on his greatsword and it emanates with a ghostly blue radiance.

[sblock] Timrin casts Undead Bane Weapon - adds undead bane property to the weapon for 6 minutes. VS undead the greatsword is now +4 greatsword with + 2d6 holy + 2d6 bane damage. [/sblock]

Without taking his eyes off the intersection he blurts, "Evil to both sides and straight ahead! That far wall may be false."
 

Crimson (Female 'Human' Psion) AC:24 HPs: 66 PPs: 165

Timrin said:
Without taking his eyes off the intersection he blurts, "Evil to both sides and straight ahead! That far wall may be false."
"Good to know," Crimson commented from the back as eyes glowed red for a few moments.

OOC: Manifest True Sight (120' range, 13 min.). Activate Powers: Psionic Tongues, Psionic Darkvision, Inertial Armor, Adapt Body, Energy Adaption.
 

Keia said:
"Good to know," Crimson commented from the back as eyes glowed red for a few moments.

OOC: Manifest True Sight (120' range, 13 min.). Activate Powers: Psionic Tongues, Psionic Darkvision, Inertial Armor, Adapt Body, Energy Adaption.

Crimson sees invisible runes on the wall. By the time she figures out what she is looking at, its too late. There are invisible rune traps on the walls, and only someone that was seeking out the dragon or trying to penetrate the illusion would activate magic to see invisibility

A rune near ground level discharges a blast of electricity into the water. Murdoch is not affected becuase he is hovering, and Kaarlo jumps high into the air, avoiding the blast in the water. Alethia jumps, too, but only partially didges the attack. Everyone takes 50 dmg, Alethia takes 25 (minus any electrical res from buffs I may be forgetting)

Another on the wall tries to hurl everyone telekinetically towards the pipes. Murdoch, Fin, and Kaarlo manage to stand thie rground, but the rest are thrown forward. In the pipes are large, human-like creatures. They are muscular and fast, with twisted, fanged mouths and partial exoskeletons that act as armor. Their eyes glow a feral yellow. They look a bit like vampires, but are more demonic and animalistic tan most you have heard of.

One grabs Timrin as he is trhown, and hurls him to the ground in a pipe. Still holding on, he tried to pin Timrin's arms behind his back and drown him in the mucky water. (AOO, Great Throw Feat, Improved Trip Attack = Grapple, Readied Grapple = Held)

Shando, Crimson, and Alethia surrrfer the same fate, except Shando is harder to grab and is only grappled.
 

OOC: Question: is the water we're in 'running water'?

If so, do these vampires appear at all inconvenienced by it?

Second question - were the cats in range of the glyph? If so, did they take no damage (Reflex +12, Evasion), 50 damage, or 75 damage (+50% damage from area attacks)?
 
Last edited:

"Should I start cursing now, or later?" Dyria snapped at Crimson, after the traps detonated. Then she noticed the, well, thing trying to drown Crimson and the others.

"Get off of her!" Dyria snapped, and with a crack, sent the blade end of her whip dagger at them, trying to wrap it around the monster drowning Crimson and pull it off of her.
 

Crimson (Psion) AC:26 HPs: 92 PPs: 148

As the electricity coursed through her body, Crimson was pleased that she had manifested a timely energy adaption, reducing the damage significantly. Before she even knew what was happening she was flung across the areas and grappled by some creature, who was trying to drown her.

'This water is disgusting,' Crimson thought as she worked to free herself.

OOC: Energy Adaption converts 30 pts of damage to illumination (radiating visible light, illuminating a 60' radius for 30 rounds). Damage reduction 20 points for 10 power points as an immediate action. Manifest Freedom of Movement while pinned, DC 24 concentration check (skill at +16, will use Fate of One to reroll if failed), no drowning (necklace of adaptation). Move action to escape the grapple (automatic success with FoM active). Five foot adjust away if possible.
 

On his action Timrin will attempt to break the grapple (Grapple check +18/+13/+8). Once free will grab his holy symbol and make a turn attempt (d20 +7, turns as a cleric 9).
 
Last edited:

Remove ads

Top