Heroes, Inc. Day 3+, Voyage to Sarkon

Alethia starts to pepper the Kyton from above, her bow limned with holy light and flames...
She decides to save her own celestial brilliance and dismissal spells for when they really, really need it.
 
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Crimson (Psion) AC:26 HPs: 99 PPs: 181

Crimson's primary job is to relay messages between, Fin, Murdoch and herself (takes an action to speak, not to listen). Second, she will try to eliminate the Kyton and it's chains with an energy missile or two (sonic if we're allowed to make noise, cold if we're not.)

Once combat is complete, she will be available to dominate whoever they need.

OOC: Active powers: Tongues, Darkvision, Inertial Armor, 2 Corresponds, Mind Blank.
 


Timrin can feel the evil of the Kyton as he moves closer and closer to his position. He grips Zura's Bane tightly in both hands and his muscles are as taut as steel cable as he awaits the proper moment to spring forth and destroy the hellspawn.

Then it happens. A roar of rage from the beast is the signal that Alethia's arrows have hit home. Timrin activates his boots of speed (free action, move now 40), bursts from hiding in a blur of motion and charges the Kyton with a cry of "HELM!!" on his lips.

[sblock]Timrin is planning to unload a devastating SMITE attack. He will use Divine Might to covert a turn attempt to extra damage (free action). He will Power attack 5. +23 to hit, Damage 2d6 +11 +10 (power attack) +13 (smite evil) +5 (divine might) +2d6 (holy) +2d6 (evil outsider bane) +2d6 (holy surge) +3d6 (Kiran's dark knowledge) - that's 2d6 +39 +9d6 - WOW [/sblock]
 

Shando will move to the closest pirate and Flurry, starting the round with stunning fist (DC 27) Flurry +16/+16/+16/+11 2d8+2 damage, +3d6 from the bonus.

Hawkeye
 

Dyria will charge the closest pirate, and disarm him with her whip dagger, then move onto disarming other pirates, and trip any who try to attack her.
 

Murdock will be flying 20ft above the ground. With Crimson's dispatching, he use his eldrich cone (vitriolic) to destroy as many pirates as possible that are clustered together. If they scatter amongst the slaves and our party members, he'll use his eldrich chain (with 2 arcs).

The foes he'll attack will not be taken prisonner.

OCC:
Eldrich cone: 30 ft cone, 9d6 + 2d6 for 2 rounds with vitriolic blast (ref save once to avoid additional damage).

Eldrich blast (ranged touch attack): +15 ito hit Damage: 9d6 +1 + 2d6 for 2 rounds with vitriolic blast (ref save once to avoid additional damage), can arc target to 2 additional foes.
 

You spring the trap.

Timrin jumps out of the hut and drives his blade down through the surprised Kyton's chest. The holy energy causes his chest cavity to explode (82dmg). The creature staggers about, trying to remain alive, but then Kiran fires an arrow into his skull. The arrow's head shatters, releasing holy water into the creatures skull (18dmg). The creature's flesh begins to dissolve, leaving a pile of wet chains and bones behind.

Murdoch appears above the scene, blasting pirates with bolts of acid (54dmg). The pirates scream in agony, but do not fall.

Dyria jumps out from cover, and snags a puzzled pirate's sword from his hand and brings it to her.

Crimson, form a tree, launches bolts of fire down on the pirates (Assuming she goes for them since her previous target is gone...73dmg). Five of the pirates fall.

Shando, turns on a pirate that has just "caught up" with him, striking him accross the jaw. The stunned pirate drops his weapon.

From his tree, Kaarlo (Paging RR...) takes aim at a pirate wounded by Murdoch and shoots him in the head (52dmg), killing him.

Alethia shoots another in the back (40dmg), and he falls as well.

Arundel jumps out of a tree and clubs the last wounded pirate, dropping him.

Shando strikes his pirate three more times (for subdual) until he falls.

Dyria's pirate gets a chance to act before she does, but drops to his knees and raises his hands in the air, shouting "I surrender!"

The prisoners cower behind debris. Out of the wounded pirates, most are still alive, except the ones that Alethia and Kaarlo shot. The one that Arundel dropped will die this round from remaining acid dmg.
 

Alethia keeps to the tree, well aware that they might be playing 'possum'. If they even look like they're going to cause trouble, she'll fire an arrow at the offending party.

She will of course come down if Fin or Timrin give her the go-ahead.
 

Shando uses his foot to move the fallen pirate's weapon far out of the reach of the pirate on the ground and the other fallen foes.

Hawkeye
 

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