Heroes, Inc. Day 3+, Voyage to Sarkon

Alethia shrugged good-naturedly. "Sometimes one can plan so much that by the time you're done planning, the plans are obsolete," she told the monk seriously.
 

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kirinke said:
Alethia shrugged good-naturedly. "Sometimes one can plan so much that by the time you're done planning, the plans are obsolete," she told the monk seriously.

"There is planning and then there is over planning. It takes wisdom to know the difference."

Hawkeye
 

"Helm knows I prefer to enter battle with as many details as possible, but I'm afraid we will have to wing it a bit here. We do not kow how long Fin's storm will last nor can we scry any details about the ship or it's defenses. We need to hit hard and fast and punch deep into their defenses before they can fully organize."

"The slaves are the focus of our mission but I do not think a reasonable escape can be affected without simply taking the entire ship. We cannot teleport in and presumably out and even if we could, the numbers that can be moved by such magics are painfully small."

"This may be an all or nothing proposition. That does not change my thoughts on going."

"If we must retreat, I suggest regrouping at this cave."


OOC: Timrin has several spells he would like to cast before we teleport in. He will cast Clarity of Mind (6 hours), Protection vs Evil (6 minutes), and Divine Favor (1 minute) upon himself and a Bless (6 minutes) upon the group just before we get ready to go. He retains a Righteous Fury spell for the final showdown.

This will affect his stats: +3 to hit, +2 damage, +2 deflection bonus to AC, +2 resistance bonus vs spells by evil casters, hedge out mind control, +4 bonus vs compulsion and glamer spells.

I'm immune to fear but everyone gets a +1 morale bonus to attacks and +1 morale bous to WILL saves vs fear from the bless spell.

He can offer plenty of 1 minute Protection vs Evil from his wand if anyone wants one.
 
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Alethia nodded in agreement. "We know that they are demoralized and are probably disorganized from our own attacks and whatever happened in the camp before we got there. We have as good as plan as any. We started this, we have to finish it." she said grimly, her eyes glowing with a silvery light. "Tis a good day to live and bring freedom to those chained against their will,"

Alethia looked at the others. "I still have Celestial Brilliance ready to go. If nobody wants it, I'm going to cast it on my mace,"

And death to those who would kill the innocent to further their own goals. the voice snarled angrily in her mind.
 
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Shando will down a Barkskin potion +3 and a Haste potion just beofre teleporting. This will give him +4 to his AC for a total of 29, +1 to hit, and increase his movement to 130/round. (Lets see thats roughly 24mphs with hustle. :p )

Hawkeye
 

OOC:
Alethia will cast Bless (spell-like ability 13th lvl) upon her group prior to boarding the ship and protection from evil upon herself (13th lvl spell-like ability) right before she starts fighting. She's going to cast Celestial Briliance on her mace.
 


Alethia grinned at the bored looking Dyria. "Spell-casters. Can't live with em, can't bloody well survive without them." she quipped, finishing her own preperations.
 


DM_Matt said:
"Fin, Arundel, do you have any good magicks to either move underneath the water or hide your approach."

Fin nods. "I can arrange something," he assures them.

OOC: Preparing two Swim spells (Complete Arcane), and two Cloak of the Sea spells (Complete Adventurer).

Sorry for the delay - I haven't had much chance to sort this. I'll update my spell lists as soon as I get the chance.

Fin and Arundel are happy to take the mid-ground - not in the main teleport assault, but closing by sea. /OOC
 

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